Changes for page Design Patterns
Last modified by Clara Stiller on 2022/04/05 15:31
From version 73.9
edited by Cesar van der Poel
on 2022/03/14 17:35
on 2022/03/14 17:35
Change comment:
There is no comment for this version
To version 74.4
edited by Simran Karnani
on 2022/04/02 22:44
on 2022/04/02 22:44
Change comment:
There is no comment for this version
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... ... @@ -34,14 +34,14 @@ 34 34 |**Solution structure**|[[image:TDP1-improved.png||height="400"]] 35 35 |**Solution description**|In the event that a PwD wants to leave the building, the robot will interact with them. The goal of this interaction is to convince the PwD to stay inside. This can be done by asking certain questions to identify the intentions and mental state of the PwD, and responding with certain arguments or alternatives. If this is unsuccessful and the PwD goes out nonetheless, the robot will alert a caretaker of this event, transitioning from Scene A to Scene B. The caretaker will respond to this as soon as possible to prevent the PwD from going too far or getting into too many dangerous situations. The caretaker will go after the PwD, track them down and bring them back inside safely, after which the setting returns to Scene A. 36 36 |**Human RQ**|The caretaker needs to be available to respond in a relatively small amount of time and needs to be able to track down the PwD faster than they can wander. 37 -|**Robot RQ**|T ODOcreate RQ37 +|**Robot RQ**|The robot needs to be able to signal the caretaker to take over at the right time (RQ007), and initiate the design pattern once the PwD nears the door (RQ001/RQ002). Other aspects are covered by the other design patterns which can be seen as concrete examples of Scene A. 38 38 39 39 == IDP1 40 40 |**Problem**|Sometimes, a person with dementia (PwD) might want to go out for a very trivial reason - for example, they might want to go to a doctor's appointment, do groceries or have coffee with the neighbours. In such cases, a rather simple counterargument might be more than enough to have these people stay inside. Alternatively, a different activity might be a reason for them to stay in as well. In such situations, the robot should be able to provide these counterarguments or activities. 41 41 |**Solution structure**|[[image:IDP1.png||height="400"]] 42 -|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. These arguments should, at least in some cases, be enough to keep the person in. 42 +|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. The robot will also play some music that the PwD associates to the activity so that the PwD is convinced to stay inside. These arguments should, at least in some cases, be enough to keep the person in. 43 43 |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say. 44 -|**Robot RQ**|T ODOcreate RQ44 +|**Robot RQ**|The robot should be able to comprehend what the PwD is saying in order to respond appropriately and give them good reasons on why they must not go out (RQ004, RQ005). It should also be able to speak in a human like way so that the PwD listen to it (RQ003). The PwD should be able to play some music that is associated with the activity (RQ006). 45 45 46 46 47 47 == IDP2 ... ... @@ -49,10 +49,7 @@ 49 49 |**Solution structure**|[[image:IDP2.png||height="400"]] 50 50 |**Solution description**| If the PwD still wants to go out and becomes agitated, after the robot provides some counterarguments, then the robot will play some specific agitation-relieving music to make the PwD calm down. If it works, then the PwD keeps stay inside, otherwise, the robot will call the caretaker. 51 51 |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say. 52 -|**Robot RQ**| 53 -1. Play some specific agitation-relieving music 54 -1. Response to PwDs conversations. 55 -1. Call the caretaker 52 +|**Robot RQ**| The robot should be able to play some specific agitation-relieving music (RQ006). It should also be able to respond to the PwD and understand what he/she is saying (RQ004). The robot should also be able to call the caretaker in the case that the person refuses to stay inside (RQ007). 56 56 57 57 58 58 == IDP3