Changes for page Design Patterns

Last modified by Clara Stiller on 2022/04/05 15:31

From version 73.3
edited by Cesar van der Poel
on 2022/03/14 16:17
Change comment: There is no comment for this version
To version 73.4
edited by Cesar van der Poel
on 2022/03/14 16:18
Change comment: There is no comment for this version

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2 2  We thought of 2 different story boards that we believe nicely show the intended use cases of the system. They show the different paths the system can take in an interaction and illustrate what the system can be expected to do in similar situations.
3 3  
4 4  === Scene 1===
5 -|[[image:Foundation.Operational Demands.Personas@Storyboard_1.png||height="750"]]|The first situation we considered is the case where a person with dementia is under the impression that they are in a different period in their life and will not be convinced otherwise by the system. In the first frame, we can see the person with dementia (Gretchen) tell the robot (Pepper) that she is on her way to a lecture - which Pepper knows is not the case, as she retired before being admitted to the care home. In the second frame, Pepper attempts to convince Gretchen to stay with an argument applicable to her perceived situation. It also suggests an alternative which can be performed inside the care home, in this case solving a puzzle. Pepper would also softly start playing calm music at this point to try to get Gretchen back to reality and make her realise by herself that she is retired. However, Gretchen responds negatively to these stimuli, stating that Pepper should leave her alone and let her go about her day. Pepper in turn responds to this by trying to calm Gretchen. It does so by playing calming music associated with an activity, and explicitly suggesting that Gretchen takes part in the activity, as displayed in frame 3. Gretchen still responds negatively to this, and even becomes noticeably agitated. After this, in frame 4, Pepper recognises its intervention is not improving the situation, and it decides to ask the caretaker to help. The caretaker arrives in frame 5 and successfully takes Gretchen back to a different room.
5 +[[image:Foundation.Operational Demands.Personas@Storyboard_1.png||height="750"]]
6 +The first situation we considered is the case where a person with dementia is under the impression that they are in a different period in their life and will not be convinced otherwise by the system. In the first frame, we can see the person with dementia (Gretchen) tell the robot (Pepper) that she is on her way to a lecture - which Pepper knows is not the case, as she retired before being admitted to the care home. In the second frame, Pepper attempts to convince Gretchen to stay with an argument applicable to her perceived situation. It also suggests an alternative which can be performed inside the care home, in this case solving a puzzle. Pepper would also softly start playing calm music at this point to try to get Gretchen back to reality and make her realise by herself that she is retired. However, Gretchen responds negatively to these stimuli, stating that Pepper should leave her alone and let her go about her day. Pepper in turn responds to this by trying to calm Gretchen. It does so by playing calming music associated with an activity, and explicitly suggesting that Gretchen takes part in the activity, as displayed in frame 3. Gretchen still responds negatively to this, and even becomes noticeably agitated. After this, in frame 4, Pepper recognises its intervention is not improving the situation, and it decides to ask the caretaker to help. The caretaker arrives in frame 5 and successfully takes Gretchen back to a different room.
6 6  
7 7  
8 8  === Scene 2===