Changes for page Design Patterns
Last modified by Clara Stiller on 2022/04/05 15:31
From version 70.1
edited by Cesar van der Poel
on 2022/03/07 18:39
on 2022/03/07 18:39
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Upload new image "TDP1.png", version 1.1
To version 73.3
edited by Cesar van der Poel
on 2022/03/14 16:17
on 2022/03/14 16:17
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... ... @@ -1,7 +1,8 @@ 1 -== Storyboard 1 +== Storyboard== 2 +We thought of 2 different story boards that we believe nicely show the intended use cases of the system. They show the different paths the system can take in an interaction and illustrate what the system can be expected to do in similar situations. 2 2 3 3 === Scene 1=== 4 -[[image:Foundation.Operational Demands.Personas@Storyboard_1.png||height="750"]] 5 +|[[image:Foundation.Operational Demands.Personas@Storyboard_1.png||height="750"]]|The first situation we considered is the case where a person with dementia is under the impression that they are in a different period in their life and will not be convinced otherwise by the system. In the first frame, we can see the person with dementia (Gretchen) tell the robot (Pepper) that she is on her way to a lecture - which Pepper knows is not the case, as she retired before being admitted to the care home. In the second frame, Pepper attempts to convince Gretchen to stay with an argument applicable to her perceived situation. It also suggests an alternative which can be performed inside the care home, in this case solving a puzzle. Pepper would also softly start playing calm music at this point to try to get Gretchen back to reality and make her realise by herself that she is retired. However, Gretchen responds negatively to these stimuli, stating that Pepper should leave her alone and let her go about her day. Pepper in turn responds to this by trying to calm Gretchen. It does so by playing calming music associated with an activity, and explicitly suggesting that Gretchen takes part in the activity, as displayed in frame 3. Gretchen still responds negatively to this, and even becomes noticeably agitated. After this, in frame 4, Pepper recognises its intervention is not improving the situation, and it decides to ask the caretaker to help. The caretaker arrives in frame 5 and successfully takes Gretchen back to a different room. 5 5 6 6 7 7 === Scene 2=== ... ... @@ -11,7 +11,7 @@ 11 11 12 12 == TDP 13 13 |**Problem**|The caretaker of a person with dementia (PwD) might not always be around to prevent a user from going out wandering, and to locate them and bring them back if they do. To still be able to provide a safe environments for all PwD's, a humanoid robot will try to take care of such situations. This will relieve the caretakers from a number of these burdens. There might, however, be cases where the robot cannot do enough, and thus needs to alert a caretaker that can interfere. 14 -|**Solution structure**|[[image:TDP1.png||height="400"]] 15 +|**Solution structure**|[[image:TDP1-improved.png||height="400"]] 15 15 |**Solution description**|In the event that a PwD wants to leave the building, the robot will interact with them. The goal of this interaction is to convince the PwD to stay inside. This can be done by asking certain questions to identify the intentions and mental state of the PwD, and responding with certain arguments or alternatives. If this is unsuccessful and the PwD goes out nonetheless, the robot will alert a caretaker of this event, transitioning from Scene A to Scene B. The caretaker will respond to this as soon as possible to prevent the PwD from going too far or getting into too many dangerous situations. The caretaker will go after the PwD, track them down and bring them back inside safely, after which the setting returns to Scene A. 16 16 |**Human RQ**|The caretaker needs to be available to respond in a relatively small amount of time and needs to be able to track down the PwD faster than they can wander. 17 17 |**Robot RQ**|TODO create RQ
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