Changes for page Design Patterns

Last modified by Clara Stiller on 2022/04/05 15:31

From version 61.1
edited by Xin Wan
on 2022/03/01 12:14
Change comment: There is no comment for this version
To version 59.1
edited by Xin Wan
on 2022/02/28 21:41
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -29,8 +29,7 @@
29 29  |**Solution structure**|[[image:IDP2.png]]
30 30  |**Solution description**| If the PwD still wants to go out and becomes agitated, after the robot provides some counterarguments, then the robot will play some specific agitation-relieving music to make the PwD calm down. If it works, then the PwD keeps stay inside, otherwise, the robot will call the caretaker.
31 31  |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say.
32 -|**Robot RQ**|
33 -1. Play some specific agitation-relieving music
32 +|**Robot RQ**| 1. Play some specific agitation-relieving music
34 34  1. Response to PwDs conversations.
35 35  1. Call the caretaker
36 36  
... ... @@ -40,8 +40,7 @@
40 40  |**Solution structure**|[[image:IDP3.png]]
41 41  |**Solution description**| When the PwD ignores the robot's counterarguments and walks out of the room, or doesn't talk to the robot at all and walks out of the room directly, then the robot will call the caretaker.
42 42  |**Human RQ**|
43 -|**Robot RQ**|
44 -1. Call the caretaker
42 +|**Robot RQ**| 1. Call the caretaker
45 45  1. Response to PwDs conversations.
46 46  
47 47