Changes for page Design Patterns
Last modified by Clara Stiller on 2022/04/05 15:31
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... ... @@ -29,9 +29,10 @@ 29 29 |**Solution structure**|[[image:IDP2.png]] 30 30 |**Solution description**| If the PwD still wants to go out and becomes agitated, after the robot provides some counterarguments, then the robot will play some specific agitation-relieving music to make the PwD calm down. If it works, then the PwD keeps stay inside, otherwise, the robot will call the caretaker. 31 31 |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say. 32 -|**Robot RQ**| 1. Play some specific agitation-relieving music 33 -1. Response to PwDs conversations. 34 -1. Call the caretaker 32 +|**Robot RQ**| 33 +1. Play some specific agitation-relieving music 34 +2. Response to PwDs conversations. 35 +3. Call the caretaker 35 35 36 36 37 37 == IDP3 ... ... @@ -39,10 +39,15 @@ 39 39 |**Solution structure**|[[image:IDP3.png]] 40 40 |**Solution description**| When the PwD ignores the robot's counterarguments and walks out of the room, or doesn't talk to the robot at all and walks out of the room directly, then the robot will call the caretaker. 41 41 |**Human RQ**| 42 -|**Robot RQ**| 1. Call the caretaker 43 -1. Response to PwDs conversations. 43 +|**Robot RQ**| 44 44 45 +1. List item 46 +1. List item 47 +1. List item 45 45 49 +1. Call the caretaker 50 +2. Response to PwDs conversations. 46 46 47 47 48 48 54 +