Changes for page Design Patterns

Last modified by Clara Stiller on 2022/04/05 15:31

From version 32.3
edited by Clara Stiller
on 2022/02/28 14:29
Change comment: There is no comment for this version
To version 32.1
edited by Cesar van der Poel
on 2022/02/28 01:58
Change comment: Upload new image "TDP1.png", version 1.1

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1 -XWiki.ClaraStiller
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1 1  == Storyboard
2 -
3 -=== Scene 1===
4 -[[image:Foundation.Operational Demands.Personas@Storyboard_1.png]]
5 -
6 -
7 -=== Scene 2===
8 -[[image:Foundation.Operational Demands.Personas@Storyboard_2.png]]
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10 -
11 11  |**Problem**|The caretaker of a person with dementia (PwD) might not always be around to prevent a user from going out wandering, and to locate them and bring them back if they do. To still be able to provide a safe environments for all PwD's, a humanoid robot will try to take care of such situations. This will relieve the caretakers from a number of these burdens. There might, however, be cases where the robot cannot do enough, and thus needs to alert a caretaker that can interfere.
12 12  |**Solution structure**|[[image:TDP1.png]]
13 13  |**Solution description**|In the event that a PwD wants to leave the building, the robot will interact with them. The goal of this interaction is to convince the PwD to stay inside. This can be done by asking certain questions to identify the intentions and mental state of the PwD, and responding with certain arguments or alternatives. If this is unsuccesfull and the PwD goes out nonetheless, the robot will alert a caretaker of this event, transitioning from Scene A to Scene B. The caretaker will respond to this as soon as possible to prevent the PwD from going too far or getting into too many dangerous situations. The caretaker will go after the PwD, track them down and bring them back inside safely, after which the setting returns to Scene A.