Changes for page Music Management
Last modified by Clara Stiller on 2022/03/24 17:30
From version
9.2


edited by Clara Stiller
on 2022/03/04 15:24
on 2022/03/04 15:24
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To version
7.2


edited by Clara Stiller
on 2022/03/03 19:07
on 2022/03/03 19:07
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... ... @@ -1,20 +1,13 @@ 1 1 ... work in progress ... 2 2 3 3 4 -Several non-pharmacological interventions to prevent people with dementia from wandering already exist. By engaging PwD in social activities, navigation and monitoring technology, or environmental modifications, it has been tested in studies, if PwD could be prevented from wandering and getting lost [1]. However, not all of these methods seem successful or harmless (e.g. thinking of tracking systems). 5 -Especially activities related to music have a positive effect on the mood and emotion of PwD. Certain music or songs can trigger mutual, emotional memories [2]. Therefore, it is not far-fetched to take advantage of these positive effects and also use music to keep people from wandering. Lancioni et. al. (2011) found out, that during activities like coloring or listening to music, PwDs tend to start wandering less than if they did not perform these activities [3]. Non the less, these social activities can not reliably prevent wandering at all times. In case the activities do not distract PwD enough and he/she still heads to the exit door, these methods are powerless to prevent them from leaving. 4 +Several studies about non-pharmacological interventions to prevent people with dementia from wandering already exist. By engaging PwD in social activities, navigation and monitoring technology, or environmental modifications, it has been tested if PwD could be prevented from wandering and getting lost [1]. 6 6 7 - Inthe studyof Lancioni et. al. (2011),musicwasusedasadistraction activity. In our project,weare goingtomake use ofthepositiveeffectsofmusicaswellbutinadifferent way. Inourcase,themusicshould notavoidtheoriginalthoughtofgoingout, but deflectwhenthepersoncomes up withthathought. Thismeans,thatthe personistrying toleave thecarehome,butwillbeinterruptedat the door.At this point themusic isusedtotake theirmindoffleaving.6 + Also activities using music where tested in former studies. Lancioni et. al. (2011) found out, that during activities like coloring or listening to music, PwDs tend to start wandering less than if they did not perform these activities [3]. Non the less, these social activities can not reliably prevent wandering at all time. In case the activities do not distract PwD enough and he/she still heads to the exit door these methods are powerless to prevent them from leaving. 8 8 9 -**Aim of the use of music** 10 -What we want to achieve with music are in general two things: 11 -1. Distract from the original idea to leave the house 12 -1. Remind the Person, that there is no reason to leave the house 8 +In our project, we are going to make use of the positive effects on mood and emotion of music as well. The difference is, that the music 9 +will only be used in the case a person is already trying to leave. 13 13 14 -The first goal can be achieved by introducing certain activities that are related to music, e.g. dancing. The robot starts playing dancing music and invites to join for a dance. By executing this task the PwD is distracted and not longer thinking about leaving. 15 -Another possibility to use music is to remind the person of their surroundings and situation. Some patients don't concider the nursing house as their home. If a certain song is connected to a room in the care home, this brings the patient back to reality and reminds of being in the care home. This could be a song they normally sing before lunch, the opening song from their yoga lesson or just a short jingle of their favorite tv program. 16 - 17 - 18 18 [1] MacAndrew M, Brooks D, Beattie E., NonPharmacological interventions for managing wandering in the community: A narrative review of the evidence base. Health Soc Care Community. 2019;27:306–319. https://doi.org/10.1111/hsc.12590 19 19 20 20 [2] Peeters M.M., Harbers M, Neerincx M A., Designing a personal music assistant that enhances the social,