Wiki source code of Measuring Instruments
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| 4 | == Basics== | ||
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| 6 | === Decide framework=== | ||
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| 8 | ==== DETERMINE THE GOALS==== | ||
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| 10 | * What are the high-level goals of the evaluation? | ||
| 11 | * Who wants it and why? | ||
| 12 | * The goals influence the approach used for the study. | ||
| 13 | |||
| 14 | EXPLORE THE QUESTIONS | ||
| 15 | Define (sub)goals & (sub)research questions. | ||
| 16 | |||
| 17 | CHOOSE EVALUATION APPROACH & | ||
| 18 | METHODS | ||
| 19 | The evaluation approach influences the methods used, and in turn, | ||
| 20 | how data is collected, analyzed and presented | ||
| 21 | |||
| 22 | For example: | ||
| 23 | ▪Select users. | ||
| 24 | ▪Stay on budget. | ||
| 25 | ▪Stay on schedule. | ||
| 26 | ▪Find participants. | ||
| 27 | ▪Select equipment. | ||
| 28 | Perform a pilot (trial) study! | ||
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| 35 | ==== GOOD EVALUATION ==== | ||
| 36 | |||
| 37 | * Establishing convincing arguments for your design solution | ||
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| 39 | * By conducting complementary and regular evaluations at different stages | ||
| 40 | of your design process using the appropriate evaluation methods | ||
| 41 | (e.g. summative, formative, expert-based, observational, ...) | ||
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| 43 | * Evaluations should result in insights regarding possible problems and | ||
| 44 | their causes in order to support refinement of your design specification | ||
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| 46 | * Look at user experience in its full breadth: Effectiveness, efficiency, | ||
| 47 | satisfaction, learnability, mood, connectedness, ... | ||
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