Wiki source code of Inclusive Design
Version 5.3 by Clara Stiller on 2022/03/30 11:53
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5.2 | 1 | **Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible |
2 | ** | ||
3 | How to achieve this:** | ||
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4.3 | 4 | * consider disabilities already in your design process |
5 | * optimize the system for the specific user with specific needs | ||
6 | * for evaluation broaden the participant group: diverse, great variety | ||
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4.4 | 7 | What to avoid: |
8 | * make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) | ||
9 | instead: ask people how they like to be referred to | ||
10 | * design and test with "healthy users" (only university students) | ||
11 | instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages | ||
12 | consider effort, that is time consuming and the specialised knowledge that the design requires. | ||
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4.3 | 13 | |
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4.4 | 14 | Different kind of disability grouped by their frequency in occurrence: |
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4.3 | 15 | 1. Permanent: Cognitive disability |
16 | 1. Temporary: Learning, drugs, distress | ||
17 | 1. Situational: Interruption, distraction | ||
18 | |||
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4.4 | 19 | disabilities grouped by their cause: |
20 | 1. perceptual | ||
21 | blind, deaf, partially sighted --> use close captioning, support for screenreaders | ||
22 | 1. motor | ||
23 | limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) | ||
24 | 1. cognitive | ||
25 | dementia, down syndrome, autism, neurodiversity --> communication needs and preferences | ||
26 | 1. social and economic factors | ||
27 | money, culture, environment --> affordable design, fit in life and environment | ||
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29 | |||
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5.2 | 30 | **Accessibility** |
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4.3 | 31 | * is related to usability |
32 | * all users should have equivalent experience | ||
33 | * inclusive design also beneficial to all users | ||
34 | * universal design | ||
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4.4 | 35 | |
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4.3 | 36 | Different kind of access: |
37 | 1. direct | ||
38 | system is accessible without assistance | ||
39 | 1. indirect | ||
40 | system is accessible with an EXISTING assistive technology (e.f. screen readers) | ||
41 | |||
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3.1 | 42 | Inclusive design addresses: |
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4.1 | 43 | * Social aspects (e.g., manners) |
44 | * Cognitive processes (e.g., memory) | ||
45 | * Affective processes (e.g., trust) | ||
46 | * Perceptual/ motor skills (e.g., tremor) | ||
47 | |||
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5.2 | 48 | ---- |
49 | |||
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4.5 | 50 | **Examples:** |
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4.1 | 51 | |
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4.4 | 52 | VESSEL support |
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5.1 | 53 | Virtual Environment to Support Societal participation Education of Low-literates |
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4.5 | 54 | * disability/ problem: |
55 | ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... | ||
56 | ** leads to shame in isolation of that person | ||
57 | ** stagnating general development | ||
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4.6 | 58 | * solution: |
59 | ** personal learning environment to exercise practical situations | ||
60 | ** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy | ||
61 | ** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) | ||
62 | ** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy | ||
63 | ECA tries to motivate and encourage the user to do the tasks | ||
64 | Is understanding, when the user has difficulties | ||
65 | complements | ||
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5.1 | 66 | |
67 | |||
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4.4 | 68 | Exoskeleton design |
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5.1 | 69 | * during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: |
70 | ** man <-> woman | ||
71 | ** person sitting in wheelchair <-> healthy person | ||
72 | * women had pain using the exoskeleton, that men didn't have | ||
73 | * lessons learned: involve user form the earliest stages in your design, not only in the evaluation | ||
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5.2 | 74 | |
75 | |||
76 | ---- | ||
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5.3 | 77 | Inclusive Design in the SALLe Project: |
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5.2 | 78 | |
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5.3 | 79 | Since our robot is made to be used by people with dementia we have to consider the following possible disabilities: |
80 | * cognitive disability | ||
81 | ** memory | ||
82 | ** orientation | ||
83 | * motor | ||
84 | ** limited endurance, strength, range of motion (due to old age) | ||
85 | ** use of mobility assistance ("Rollator") | ||
86 | * slow movement and processing of environment, speech etc. |