Wiki source code of Inclusive Design
Version 4.4 by Clara Stiller on 2022/03/30 11:30
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4.3 | 1 | Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible |
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3 | How to achieve this: | ||
4 | * consider disabilities already in your design process | ||
5 | * optimize the system for the specific user with specific needs | ||
6 | * for evaluation broaden the participant group: diverse, great variety | ||
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4.4 | 7 | What to avoid: |
8 | * make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) | ||
9 | instead: ask people how they like to be referred to | ||
10 | * design and test with "healthy users" (only university students) | ||
11 | instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages | ||
12 | consider effort, that is time consuming and the specialised knowledge that the design requires. | ||
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4.3 | 13 | |
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4.4 | 14 | Different kind of disability grouped by their frequency in occurrence: |
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4.3 | 15 | 1. Permanent: Cognitive disability |
16 | 1. Temporary: Learning, drugs, distress | ||
17 | 1. Situational: Interruption, distraction | ||
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4.4 | 19 | disabilities grouped by their cause: |
20 | 1. perceptual | ||
21 | blind, deaf, partially sighted --> use close captioning, support for screenreaders | ||
22 | 1. motor | ||
23 | limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) | ||
24 | 1. cognitive | ||
25 | dementia, down syndrome, autism, neurodiversity --> communication needs and preferences | ||
26 | 1. social and economic factors | ||
27 | money, culture, environment --> affordable design, fit in life and environment | ||
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4.3 | 30 | Accessibility |
31 | * is related to usability | ||
32 | * all users should have equivalent experience | ||
33 | * inclusive design also beneficial to all users | ||
34 | * universal design | ||
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4.4 | 35 | |
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4.3 | 36 | Different kind of access: |
37 | 1. direct | ||
38 | system is accessible without assistance | ||
39 | 1. indirect | ||
40 | system is accessible with an EXISTING assistive technology (e.f. screen readers) | ||
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3.1 | 42 | Inclusive design addresses: |
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4.1 | 43 | * Social aspects (e.g., manners) |
44 | * Cognitive processes (e.g., memory) | ||
45 | * Affective processes (e.g., trust) | ||
46 | * Perceptual/ motor skills (e.g., tremor) | ||
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4.4 | 48 | Examples: |
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4.1 | 49 | |
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4.4 | 50 | VESSEL support |
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4.1 | 51 | |
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4.4 | 53 | Exoskeleton design |
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4.1 | 54 |