Changes for page Claims
Last modified by Cesar van der Poel on 2022/04/03 18:56
From version
18.1


edited by Cesar van der Poel
on 2022/04/02 22:15
on 2022/04/02 22:15
Change comment:
There is no comment for this version
To version
19.1


edited by Cesar van der Poel
on 2022/04/02 22:15
on 2022/04/02 22:15
Change comment:
There is no comment for this version
Summary
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... ... @@ -11,8 +11,8 @@ 11 11 |CL07|+|The user notices the system|Before the system is able to interact with a person with dementia, these two parties need to be aware of each other. More precisely, we need the system to get the attention of the person with dementia before we can expect the interaction to be successful. Using greeting gestures and speech, we expect the system will be able to make the user aware of its presence and successfully initiate the conversation. 12 12 |CL08|+|The user is subtly brought back to reality|If a person with dementia is in a mentally disoriented state, the system will try to subtly remind them of their current situation. This is done through hints at the caretaker, someone they know who is purely associated with the care home, but also through music and alternative activities. This may not have a large effect on all people, but should be enough to bring some of them back to reality. 13 13 |CL09|-|The user feels they are losing their freedom|In cases where a person with dementia is not brought back to reality, they might feel like they are being kept in against their will. This can make them discontent, and possibly even angry. Unfortunately, we cannot just let them roam around outside and this confinement is needed to ensure their safety. 14 -|CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system. The first problem could potentially be solved by using preference profiles for each person in the care home, but the other one is more difficult to deal with as the caretaker plays an important role in keeping the person with dementia safe. 15 15 |CL10|-|The user feels dependent on others|When a person with dementia wants to take a walk, they are allowed to, but under the supervision of a caretaker. As a result, they might feel like they cannot take a walk without said caretaker, and feel helplessly dependent on them. This can decrease their sense of autonomy and affect their mental state negatively, but there is unfortunately no effective way to counteract it. 15 +|CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system. The first problem could potentially be solved by using preference profiles for each person in the care home, but the other one is more difficult to deal with as the caretaker plays an important role in keeping the person with dementia safe. 16 16 17 17 **Caretaker:** 18 18 The second important stakeholder of the system is the caretaker. By preventing people with dementia in the care home from going out, the system aims to give these people more time to take up the important tasks around the home without having to worry about people leaving. For these stakeholders, the most important effects are once again listed.