Changes for page Claims
Last modified by Cesar van der Poel on 2022/04/03 18:56
To version
18.1


edited by Cesar van der Poel
on 2022/04/02 22:15
on 2022/04/02 22:15
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... ... @@ -6,6 +6,9 @@ 6 6 |**Claim**|**Positive/Negative**|**Description**|**Explanation** 7 7 |CL01|+|The user is prevented from getting lost|If the interaction with our system is successful, it will prevent the the person with dementia from going out. If they are in the safe comfort of their care home, there is no way they wil get wrapped up in dangerous or stressful situations outdoors. This could prevent both physical and mental injuries, and can thus be considered a very positive effect. 8 8 |CL02|+|The user's mood is improved|As the system will be as friendly and helpful as possible, an annoyed person with dementia may be relieved after talking to it. The music used may also bring about positive emotions in the minds of the people interacting with it. 9 +|CL05|+|The user is willing to wait for the caretaker|The person with dementia will want to go out for a walk as soon as possible. However, as our system will be friendly and helpful, call the caretaker immediately after saying it will, and entertain the person with dementia in the meantime, we expect these people to be patient enough to stay a few more seconds, until the caretaker has arrived. 10 +|CL06|+|The user entertains themselves inside|In its attempts to prevent the person with dementia from going out, our system will provide one of several different alternatives to them. They can perform these activities indoors, removing the need to go out. We expect that these activities will help distract people and keep them entertained without going out. 11 +|CL07|+|The user notices the system|Before the system is able to interact with a person with dementia, these two parties need to be aware of each other. More precisely, we need the system to get the attention of the person with dementia before we can expect the interaction to be successful. Using greeting gestures and speech, we expect the system will be able to make the user aware of its presence and successfully initiate the conversation. 9 9 |CL08|+|The user is subtly brought back to reality|If a person with dementia is in a mentally disoriented state, the system will try to subtly remind them of their current situation. This is done through hints at the caretaker, someone they know who is purely associated with the care home, but also through music and alternative activities. This may not have a large effect on all people, but should be enough to bring some of them back to reality. 10 10 |CL09|-|The user feels they are losing their freedom|In cases where a person with dementia is not brought back to reality, they might feel like they are being kept in against their will. This can make them discontent, and possibly even angry. Unfortunately, we cannot just let them roam around outside and this confinement is needed to ensure their safety. 11 11 |CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system. The first problem could potentially be solved by using preference profiles for each person in the care home, but the other one is more difficult to deal with as the caretaker plays an important role in keeping the person with dementia safe. ... ... @@ -21,10 +21,16 @@ 21 21 Besides the direct stakeholders that reside in the same environment of the system, people outside this environment can also be affected. The most prominent category of these people are the family members of the people with dementia. In the case where a person with dementia gets lost, these family members may be very worried about their wellbeing, and may need to throw out their entire schedule in order to find this person and bring them back to safety as soon as possible. We expect these people will experience the following effects. 22 22 |**Claim**|**Positive/Negative**|**Description**|**Explanation** 23 23 |CL12|+|Less worrying about their loved one| We expect that people worry a lot about their family members if they don't know where they are and if they are safe. This means that people with dementia wandering and getting lost without any supervision will cause a lot of stress for their family members. If the system successfully prevents this, this will result in less stress for the family members. 24 -|CL15|+|Stick to their schedule|If a person wit 27 +|CL15|+|Stick to their schedule|If a person with dementia wanders and gets lost, a lot of knowledge about places they might go is needed to locate this person quickly. Family members often have more of this knowledge than caretakers, and are thus a required factor in the search for a person with dementia. Furthermore, their numbers will help speed up the search. If our system successfully prevents a person with dementia from wandering, it means the family members no longer need to throw out their schedule to help search for them, and can instead to the things they planned on doing. 25 25 26 -**From these aspects follow the claims:** 29 +**General claims:** 30 +Not all claims relate to specific stakeholders. Some are more general, but still key to our system. Such claims might be relatively subtle in the bigger picture but are still important for the efficacy of the system. 31 +|**Claim**|**Positive/Negative**|**Description**|**Explanation** 32 +|CL04|+|The music fits the situation or place|When interacting with a person with dementia, the system may deploy music to convince them to stay inside. If it does, it is important that this music supports the intended meaning of whatever the system tries to convey to the person with dementia. By selecting specific tracks for specific cases, the person with dementia will hear music that makes them feel like they should behave the way the system suggests. 27 27 34 + 35 +{{html}} 36 +<!-- 28 28 + CL01: The PwD does not leave the care home without the caretaker 29 29 + CL02: PwD's mood is improved 30 30 + CL03: The robot is able to understand and interact according to the PwD's intention ... ... @@ -39,4 +39,5 @@ 39 39 The PwD can feel dependent since he/she is not allowed to go out for a walk by him-/herself. However, this is only to ensure their safety and the concern of their family and loved ones. However, to make them feel independent, we provide them with some tasks that can be done independently such as going to the living room, or solving a puzzle. These are activities that can be done on their own and thus make them feel somewhat independent. 40 40 + CL11: Caretakes have more time to tend to other matters 41 41 + CL12: Family members 42 - 51 + --> 52 +{{/html}}
- XWiki.XWikiComments[4]
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.Cesarvanderpoe - Comment
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... ... @@ -1,0 +1,1 @@ 1 +@Simran I think it might be best to remove cl05-07. They sound too much like things the robot does itself (ie requirements) and too little like what happens due to the robot - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-01 23:47:43.732