Changes for page Claims
Last modified by Cesar van der Poel on 2022/04/03 18:56
Summary
Details
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... ... @@ -8,8 +8,8 @@ 8 8 |CL02|+|The user's mood is improved|As the system will be as friendly and helpful as possible, an annoyed person with dementia may be relieved after talking to it. The music used may also bring about positive emotions in the minds of the people interacting with it. 9 9 |CL08|+|The user is subtly brought back to reality|If a person with dementia is in a mentally disoriented state, the system will try to subtly remind them of their current situation. This is done through hints at the caretaker, someone they know who is purely associated with the care home, but also through music and alternative activities. This may not have a large effect on all people, but should be enough to bring some of them back to reality. 10 10 |CL09|-|The user feels they are losing their freedom|In cases where a person with dementia is not brought back to reality, they might feel like they are being kept in against their will. This can make them discontent, and possibly even angry. 11 -|CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system. The first problem could potentially be solved by using preference profiles for each person in the care home, but the other one is more difficult to deal with as the care12 -|CL10|-|The user feels dependent on others|When a person with dementia wants to take a walk, they are allowed to, but under the supervision of a caretaker. As a result, they might feel like they cannot take a walk without said caretaker, and feel helplessly dependent on them. This can decrease their sense of autonomy and affect their mental state negat ively, but there is unfortunately no effective way to counteract it.11 +|CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system. 12 +|CL10|-|The user feels dependent on others|When a person with dementia wants to take a walk, they are allowed to, but under the supervision of a caretaker. As a result, they might feel like they cannot take a walk without said caretaker, and feel helplessly dependent on them. This can decrease their sense of autonomy and affect their mental state negat 13 13 14 14 **Caretaker:** 15 15 The second important stakeholder of the system is the caretaker. By preventing people with dementia in the care home from going out, the system aims to give these people more time to take up the important tasks around the home without having to worry about people leaving. For these stakeholders, the most important effects are once again listed.