Changes for page Claims

Last modified by Cesar van der Poel on 2022/04/03 18:56

From version Icon 14.14 Icon
edited by Cesar van der Poel
on 2022/04/01 22:45
Change comment: (Autosaved)
To version Icon 14.17 Icon
edited by Cesar van der Poel
on 2022/04/01 22:48
Change comment: (Autosaved)

Summary

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1 1  = Positive and Negative effects for each stakeholder:=
2 2  For each of the stakeholders, there are several positive and negative effects we expect our system to have. On this page, they are listed for each stakeholder, with the distinction between positive and negative effects. Not all of these effects might be applicable to each use case, as the use cases take on different approaches and tackle different problems - with different solutions and outcomes of course.
3 3  
4 -**PwD:**
4 +**Person with dementia:**
5 5  The person with dementia is the central stakeholder in the developed system. The system has been designed mainly for their safety. The different actions the robot takes can have several effects on their emotional state, as well as their physical condition. The most important and frequently appearing ones are shown below:
6 6  |**Claim**|**Positive/Negative**|**Description**|**Explanation**
7 7  |CL01|+|The user is prevented from getting lost|If the interaction with our system is successful, it will prevent the the person with dementia from going out. If they are in the safe comfort of their care home, there is no way they wil get wrapped up in dangerous or stressful situations outdoors. This could prevent both physical and mental injuries, and can thus be considered a very positive effect.
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10 10  |CL09|-|The user feels they are losing their freedom|In cases where the user is not brought back to reality, they might feel like they are being kept in against their will. This can make them discontent, and possibly even angry.
11 11  |CL13|-|The user gets annoyed by the robot|Despite the system being friendly, some people might be annoyed by its ways. For example, if someone who dislikes puzzles gets told to do a puzzle, they may be very reluctant. If they see the caretakers as somehow evil, they might even feel like they are being tattled on by something that is supposed to be their robot friend. This is not good for their attitude regarding the system.
12 12  
13 -To overcome the negatives effects, the robot alerts the caretaker and the user is allowed to go outside as long as he/she has some company (OB03)
14 -
15 -**for caretaker:**
16 -
13 +**Caretaker:**
14 +The second important stakeholder of the system is the caretaker. By preventing people with dementia in the care home from going out
17 17  + Spends less time watching the door and checking if everybody is still there. Therefore the caretaker has more time and is more relaxed to focus on the individual PwD.
18 18  + Less time is needed for convincing PwD to stay inside because the caretaker will only be notified in severe cases.
19 19