Changes for page Team Design Patterns

Last modified by Mathieu Jung-Muller on 2022/04/04 13:54

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edited by Mathieu Jung-Muller
on 2022/04/04 13:54
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edited by Sneha Lodha
on 2022/04/02 16:43
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1 -XWiki.Mathieu
1 +XWiki.snehalodha
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1 -= Graphical Language Definition =
1 +==Graphical Language Definition==
2 2  In order to define our design pattern we needed to work from a graphical language baseline. Our graphical language definition is coming from J van Diggelen and M Johnson work [1].
3 3  
4 -== Nature of the agent: ==
4 +===Nature of the agent:===
5 5  In our case, the agent interacting in our environment can be of two different nature:
6 6  * Human
7 7  * Robot
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9 9  (% style="text-align:center" %)
10 10  [[image:agentdp.png||width="400" height="350"]]
11 11  Figure 1: Depiction of human and robot in our design patterns
12 -== Type of work: ==
12 +===Type of work:===
13 13  The language model of van Diggelen et al. emphasises two important aspect of work, wether it is tangible or intangible work and how much it is related to the team goal. Below are the definition of both these concepts as they are explained in their paper [1].
14 14  
15 15  **Physical and Cognitive work:**
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24 24  (% style="text-align:center" %)
25 25  [[image:directdp.png||width="400" height="350"]]
26 26  Figure 2: Types of work and their depictions in design patterns
27 -== Scalability: ==
27 +===Scalability:===
28 28  The image below shows that both cognitive and physical work can be quantified.
29 29  Moreover, even though it is not shown on the image, a quantified amount of cognitive or physical work can still be contributing directly, indirectly to the team goal or even being off-task.
30 30  
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31 31  (% style="text-align:center" %)
32 32  [[image:scalabledp.png||width="400" height="350"]]
33 33  Figure 3: Tasks and their scalability in as seen in design patterns
34 -== Type of communication: ==
34 +===Type of communication:===
35 35  van Diggelen et al. propose three different level of communication:
36 36  * Supervision, it is represented by a dotted line between both agents and an arrow indicating who is supervising who. In the image below, the agent on the left supervises the agent on the right.
37 37  * Open communication channel, it it is represented by a dotted line between both agents.
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40 40  (% style="text-align:center" %)
41 41  [[image:comm2dp.png||width="400" height="350"]]
42 42  Figure 4: Depiction of communication channels in design patterns
43 -= General Reminder Design Pattern =
43 +==General Reminder Design Pattern==
44 44  **Overview**
45 45  The general reminder design pattern depicts the flow of interactions between Pepper and the PwD in reminder related usecases. This TDP contains the overarching generalizations of the medication, nutrition and calendar event reminders as mentioned in the use cases (UC01, UC02, UC03). Below we describe this TDP in further detail.
46 46  |
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59 59  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/TDP_generalreminder.jpg?rev=1.1" alt="Design Pattern Calendar" width="1000"/>
60 60  {{/html}}
61 61  
62 -= Activity Breakdown Design Pattern =
62 +
63 +==Activity Breakdown Design Pattern==
63 63  **Overview**
64 64  The general activity breakdown design pattern depicts the flow of interactions between Pepper and the PwD with respect to the breakdown of any activity that has been entered in Pepper's system. With respect to the usecases present, this TDP applies to the wake-up routine. Below we describe the TDP in further detail.
65 65  |
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79 79  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/TDP_generalactivity.jpg?rev=1.1" alt="Design Pattern Calendar" width="1000"/>
80 80  {{/html}}
81 81  
82 -
83 -= References =
84 84  [1]: van Diggelen, J., & Johnson, M. (2019, September). Team design patterns. In Proceedings of the 7th International Conference on Human-Agent Interaction (pp. 118-126).
85 85  
86 86