Changes for page Team Design Patterns

Last modified by Mathieu Jung-Muller on 2022/04/04 13:54

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edited by Pierre Bongrand
on 2022/03/30 18:50
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To version Icon 21.5 Icon
edited by Pierre Bongrand
on 2022/03/30 19:05
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1 -===Graphical Language Definition===
1 +==Graphical Language Definition==
2 2  
3 3  
4 4  
5 5  In order to define our design pattern we needed to work from a graphical language baseline. Our graphical language definition is coming from J van Diggelen and M Johnson work [1].
6 6  
7 +===Nature of the agent:===
7 7  {{html}}
9 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/agentdp.png?rev=1.1" alt="Design Pattern Calendar" width="300"/>
10 +{{/html}}
11 +
12 +===Type of work:===
13 +{{html}}
8 8  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/directdp.png?rev=1.1" alt="Design Pattern Calendar" width="700"/>
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10 10  
11 11  The language model of van Diggelen et al. emphasises two important aspect of work, wether it is tangible or intangible work and how much it is related to the team goal. Below are the definition of both these concepts as they are explained in their paper [1].
12 12  
13 -Physical and Cognitive work:
14 -* //Physical work// is any type of work that relates to manipulating tangible objects in the world.
19 +**Physical and Cognitive work:**
20 +* //Physical work// is any type of work that relates to manipulating tangible objects in the world. I our case represented by the agent holding
15 15  * //Cognitive work// is any type work that consists of mental or information processing activities.
16 16  
17 -Direct, Indirect and Off-task work:
23 +**Direct, Indirect and Off-task work:**
18 18  * //Direct work// is any type of work that aims at reducing the distance to the team goal.
19 19  * //Indirect work// is any type of work that aims at making the team more effective or efficient at achieving the team goal, but does not move the team closer to its goal.
20 20  * //Off-task work// is any type of work that is unrelated to achieving the team goal and does not have the intention of improving team effectiveness.
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24 24  {{/html}}
25 25  
26 26  
33 +===Type of communication:===
27 27  
28 -===General Reminder Design Pattern===
29 29  {{html}}
36 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/commdp.png?rev=1.1" alt="Design Pattern Calendar" width="700"/>
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38 +
39 +{{html}}
40 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/comm2dp.png?rev=1.1" alt="Design Pattern Calendar" width="700"/>
41 +{{/html}}
42 +==General Reminder Design Pattern==
43 +{{html}}
30 30  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/TDP_generalreminder.jpg?rev=1.1" alt="Design Pattern Calendar" width="1000"/>
31 31  {{/html}}
32 32  **Overview**
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48 48  {{/html}}
49 49  
50 50  
51 -===Activity Breakdown Design Pattern===
65 +==Activity Breakdown Design Pattern==
52 52  **Overview**
53 53  The general activity breakdown design pattern depicts the flow of interactions between Pepper and the PwD with respect to the breakdown of any activity that has been entered in Pepper's system. With respect to the usecases present, this TDP applies to the wake-up routine. Below we describe the TDP in further detail.
54 54  |