Changes for page Interaction Design Patterns
Last modified by Mathieu Jung-Muller on 2022/04/04 13:55
From version
4.1


edited by Sneha Lodha
on 2022/03/23 20:20
on 2022/03/23 20:20
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To version
9.1


edited by Sneha Lodha
on 2022/03/24 00:02
on 2022/03/24 00:02
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... ... @@ -1,8 +1,8 @@ 1 1 (% style="background-color:#ffffff; font-size:14px" %) 2 2 3 -== IDP0 01==3 +== IDP01== 4 4 {{html}} 5 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp1.jpg?rev=1.1" alt="IDP0 01" width="350"/>5 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp1.jpg?rev=1.1" alt="IDP01" width="350"/> 6 6 {{/html}} 7 7 8 8 |((( ... ... @@ -10,8 +10,8 @@ 10 10 11 11 )))|((( 12 12 //Notion of the validity (e.g., empirically tested)// 13 +When Pepper is playing music this can clearly be heard by the PwD, and other evaluators around hence this IDP is empirically testable. 13 13 14 -TBD 15 15 ))) 16 16 |((( 17 17 **DESIGN PROBLEM (what)** ... ... @@ -27,7 +27,7 @@ 27 27 28 28 29 29 )))|((( 30 -// References toa list of the contextual characteristics that are significant for the applicability of the pattern.//30 +//Contextual characteristics that are significant for the applicability of the pattern.// 31 31 This IDP can be used in the following contexts: 32 32 * Alert the PwD before an interaction takes place 33 33 * Wake up reminder for PwD ... ... @@ -39,7 +39,7 @@ 39 39 40 40 41 41 )))|((( 42 -// Description of the essential characteristics of the solution that express the interaction intention.//42 +//Essential characteristics of the design solution that express the interaction intention.// 43 43 44 44 This IDP contains minimal interaction, and only consists of Pepper playing music. The musical tone that will play in a specific scenario is pre-programmed for each activity. Hence the solution for gentle reminders for interaction about to happen for PwD, is to simply play some gentle reminder music. 45 45 In the case where this IDP is used for the entertainment of the PwD (external usecase), a list of songs that the PwD enjoys can be programmed into Pepper and played when the usecase is activated. ... ... @@ -64,9 +64,9 @@ 64 64 ))) 65 65 66 66 67 -== IDP0 02==67 +== IDP02== 68 68 {{html}} 69 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp2.jpg?rev=1.1" alt="IDP0 02" width="350"/>69 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp2.jpg?rev=1.1" alt="IDP02" width="350"/> 70 70 {{/html}} 71 71 72 72 |((( ... ... @@ -75,8 +75,8 @@ 75 75 76 76 )))|((( 77 77 //Notion of the validity (e.g., empirically tested)// 78 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper asking this question. 78 78 79 -TBD 80 80 ))) 81 81 |((( 82 82 **DESIGN PROBLEM (what)** ... ... @@ -104,7 +104,7 @@ 104 104 105 105 106 106 )))|((( 107 -// Description of the essential characteristics of the solution that express the interaction intention.//107 +//Essential characteristics of the design solution that express the interaction intention.// 108 108 109 109 The solution consists of explicitly asking the PwD whether they have already performed a particular task. The response from PwD can either be yes or no, and depending on that Pepper proceeds with the next step. Simply asking the PwD whether they have performed a task is the best way to ensure a clear and concise reply which is understandable. 110 110 ... ... @@ -114,7 +114,7 @@ 114 114 115 115 116 116 )))|((( 117 -// Trade-offs and the argumentation that resulted in the chosen design solution.//117 +//Argumentation that resulted in the chosen design solution.// 118 118 119 119 Here instead of assessing from visual cues whether the PwD has conducted a particular task, a verbal approach is taken. This is due to Pepper's limitations in constantly being around the PwD. Although simply verbally asking whether the PwD performed a certain task might seem too straightforward, it ensures that important information is conveyed in the most explicit manner. 120 120 ... ... @@ -130,9 +130,9 @@ 130 130 ))) 131 131 132 132 133 -== IDP0 03==133 +== IDP03== 134 134 {{html}} 135 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp3.jpg?rev=1.1" alt="IDP0 03" width="350"/>135 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp3.jpg?rev=1.1" alt="IDP03" width="350"/> 136 136 {{/html}} 137 137 138 138 |((( ... ... @@ -140,11 +140,9 @@ 140 140 141 141 142 142 )))|((( 143 -//Provide a notion of the validity (e.g., empirically tested)// 143 +//Notion of the validity (e.g., empirically tested)// 144 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper reminding the PwD to do the task. 144 144 145 -The ranking should indicate the validity of the patterns premise. It can help the reader to distinguish early pattern ideas from patterns confirmed in practice (Borchers, 2001b). 146 - 147 - 148 148 ))) 149 149 |((( 150 150 **DESIGN PROBLEM (what)** ... ... @@ -151,11 +151,9 @@ 151 151 152 152 153 153 )))|((( 154 -// Provide a concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).//152 +//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 155 155 156 -The design problem describes the design problem in terms of the interaction intention. The intention of an interaction can be extracted from the user requirements. For the example of praise (the ePartner shall provide and/or facilitate situated praise) this could be to give the user a feeling of appraisal. If the requirement were about conducting small talk, the interaction intention would be something in line with making the user feel at ease with the ePartner. 157 - 158 - 154 +The idea of this design pattern is to verbally remind the PwD of an upcoming task. Such tasks can include medicine reminders, meal reminders etc. The intended effect on the user would be that they are reminded to do this particular task if they have not done it already. It also takes some of the burden away from primary caregivers and partners to do such a reminding job constantly. 159 159 ))) 160 160 |((( 161 161 **CONTEXT (use when…)** ... ... @@ -162,13 +162,12 @@ 162 162 163 163 164 164 )))|((( 165 -// Provide a referenceto therelevant use case(s) and a list of the contextual characteristics that are significant for the applicability of the pattern.//161 +//Contextual characteristics that are significant for the applicability of the pattern.// 166 166 167 -The context describes the characteristics of the tasks, the users, and the environment for which the pattern can be applied. This should provide the designer insight in when the design pattern can be used, and when the design pattern is less suitable 168 - 169 -The use cases already provide the situational factors (e.g., dialogue partner(s), physical and social context, interaction platform, and dialogue context) that influence the design solution (specific embodiment of the dialogue). The design pattern should only list the contextual characteristics that determine in what situation the design solution can be applied. 170 - 171 - 163 +This IDP can be used in the following contexts: 164 +* Reminding the PwD to take medication if they have not done so already 165 +* Reminding the PwD to eat food if they have not done so already 166 +The list can be further expanded as more crucial task usecases are added. 172 172 ))) 173 173 |((( 174 174 **DESIGN SOLUTION (how)** ... ... @@ -175,11 +175,9 @@ 175 175 176 176 177 177 )))|((( 178 -// Provide a description of the essential characteristics of the design solution that express the interaction intention.//173 +//Essential characteristics of the design solution that express the interaction intention.// 179 179 180 -The design solution provides a concrete description of the solution for the design problem. This encompasses the specific shape of the dialogue by describing what characteristics express the intended interaction within the given context. So what verbal and non-verbal communication should be used, what dialogue rules should be followed etc. Only the core of the solution should be described, references to other relevant patterns can be used. 181 - 182 - 175 +The design solution consists of Pepper reminding the PwD to do a particular task if they have not done it already. We ensure this reminder is only activated when the PwD has not performed the task in order not overwhelm them with something they have already done. The goal of the pattern is to successfully remind and encourage the PwD to perform an essential task they should do. 183 183 ))) 184 184 |((( 185 185 **DESIGN RATIONALE (why)** ... ... @@ -186,30 +186,23 @@ 186 186 187 187 188 188 )))|((( 189 -//Provide the considered trade-offs and the argumentation that resulted in the chosen design solution.// 182 +//Argumentation that resulted in the chosen design solution.// 183 +A verbal reminder here works better than a simple reminder on the phone, as would happen commonly these days. Also we believe that having Pepper's as a physical being there might encourage the PwD to take such reminders with higher importance than a simple notification. 190 190 191 -The rationale provides insight in how the design pattern works, why it works and how it is based on underlying principles and mechanisms (Van Welie et al., 2000). It provides a convincing argumentation on the effects of the chosen design solution, including trade-offs. It includes premises that may need empirical validation. 192 - 193 - 194 194 ))) 195 195 |((( 196 196 **EXAMPLES (as seen on…)** 197 197 198 - 199 199 )))|((( 200 -// Provide an illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.//190 +//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 201 201 202 -T heexamplesshouldshowsuccessfuluses of the pattern (e.g. best practices, as seenon….). It shows how the patterncan manifest itselfdifferentlyin various ‘real-life’applications.192 +TBD (should we include or not?) 203 203 ))) 204 -|**RELATED PATTERNS**|((( 205 -//Provide the names and/or links of related patterns.// 206 206 207 -Links to any related patterns should be mentioned here. For example, a parent pattern (similar interaction intention, higher in the abstraction hierarchy), sister pattern (similar interaction intention, same abstraction level) and/or other relating patterns (different interaction intention, but in another way related to context and/or product characteristics of the design solution). 208 -))) 209 209 210 -== IDP0 04==196 +== IDP04== 211 211 {{html}} 212 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp4.jpg?rev=1.1" alt="IDP0 04" width="350"/>198 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp4.jpg?rev=1.1" alt="IDP04" width="350"/> 213 213 {{/html}} 214 214 215 215 |((( ... ... @@ -217,11 +217,9 @@ 217 217 218 218 219 219 )))|((( 220 -//Provide a notion of the validity (e.g., empirically tested)// 206 +//Notion of the validity (e.g., empirically tested)// 207 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper asking the PwD for confirmation. 221 221 222 -The ranking should indicate the validity of the patterns premise. It can help the reader to distinguish early pattern ideas from patterns confirmed in practice (Borchers, 2001b). 223 - 224 - 225 225 ))) 226 226 |((( 227 227 **DESIGN PROBLEM (what)** ... ... @@ -228,24 +228,22 @@ 228 228 229 229 230 230 )))|((( 231 -// Provide a concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).//215 +//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 232 232 233 -The design problem describes the design problem in terms of the interaction intention. The intention of an interaction can be extracted from the user requirements. For the example of praise (the ePartner shall provide and/or facilitate situated praise) this could be to give the user a feeling of appraisal. If the requirement were about conducting small talk, the interaction intention would be something in line with making the user feel at ease with the ePartner. 234 - 235 - 217 +This design pattern occurs hand in hand with Pepper just having told the PwD to do a certain task or activity step. The intention is to understand whether this task was successfully done by the PwD. This ensures the PwD had indeed successfully completed a certain task, which in some case may be crucial. 236 236 ))) 237 237 |((( 238 -**CONTEXT (use when…)** 239 239 221 +**CONTEXT (use when…)** 240 240 241 241 )))|((( 242 -// Provide a referenceto therelevant use case(s) and a list of the contextual characteristics that are significant for the applicability of the pattern.//224 +//Contextual characteristics that are significant for the applicability of the pattern.// 243 243 244 -Th e context describesthecharacteristicsof thetasks, theusers, andthe environmentfor whichthepattern can be applied. This should provide the designer insightin when the design patterncanbe used, and whenthedesign pattern isless suitable245 - 246 - Theuse cases already provide the situationalfactors(e.g., dialogue partner(s), physical and social context,interactionplatform,and dialogue context) thatinfluence the designsolution (specific embodiment of the dialogue). The design patternshould only list the contextualcharacteristics that determinein what situation the design solution can be applied.247 - 248 - 226 +This IDP can be used in the following contexts: 227 +* Asking for confirmation of having taken medication 228 +* Asking for confirmation of having eaten a meal 229 +* Asking for confirmation of having done an activity step 230 +The list can be further expanded as more crucial task usecases are added. 249 249 ))) 250 250 |((( 251 251 **DESIGN SOLUTION (how)** ... ... @@ -252,11 +252,9 @@ 252 252 253 253 254 254 )))|((( 255 -// Provide a description of the essential characteristics of the design solution that express the interaction intention.//237 +//Essential characteristics of the design solution that express the interaction intention.// 256 256 257 -The design solution provides a concrete description of the solution for the design problem. This encompasses the specific shape of the dialogue by describing what characteristics express the intended interaction within the given context. So what verbal and non-verbal communication should be used, what dialogue rules should be followed etc. Only the core of the solution should be described, references to other relevant patterns can be used. 258 - 259 - 239 +The design solution consists of Pepper asking for a verbal confirmation of having done a task. The user is prompted with a closed question such as "have you done it?," and is expected to reply in a truthful manner. Pepper will not move on unless a positive confirmation is given, in order to ensure successful completion of crucial tasks. 260 260 ))) 261 261 |((( 262 262 **DESIGN RATIONALE (why)** ... ... @@ -263,30 +263,24 @@ 263 263 264 264 265 265 )))|((( 266 -// Provide the considered trade-offs and the argumentation that resulted in the chosen design solution.//246 +//Argumentation that resulted in the chosen design solution.// 267 267 268 -The rationaleprovides insightin howthedesignpatternworks,why itworksandhowit is basedon underlyingprinciplesandmechanisms(VanWelie etal., 2000). It providesa convincingargumentation on theeffectsofthechosendesign solution,including trade-offs.Itincludespremises thatmay need empiricalvalidation.248 +The solution consists of explicitly asking the PwD whether they have already performed a particular task. The response from PwD can either be yes or no, and depending on that Pepper proceeds with the next step. Simply asking the PwD whether they have performed a task is the best way to ensure a clear and concise reply which is understandable. 269 269 270 - 271 271 ))) 272 272 |((( 273 273 **EXAMPLES (as seen on…)** 274 274 275 - 276 276 )))|((( 277 -// Provide an illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.//255 +//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 278 278 279 -T heexamplesshouldshowsuccessfuluses of the pattern (e.g. best practices, as seenon….). It shows how the patterncan manifest itselfdifferentlyin various ‘real-life’applications.257 +TBD (should we include or not?) 280 280 ))) 281 -|**RELATED PATTERNS**|((( 282 -//Provide the names and/or links of related patterns.// 283 283 284 -Links to any related patterns should be mentioned here. For example, a parent pattern (similar interaction intention, higher in the abstraction hierarchy), sister pattern (similar interaction intention, same abstraction level) and/or other relating patterns (different interaction intention, but in another way related to context and/or product characteristics of the design solution). 285 -))) 286 286 287 -== IDP0 05==261 +== IDP05== 288 288 {{html}} 289 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp5.jpg?rev=1.1" alt="IDP0 05" width="350"/>263 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp5.jpg?rev=1.1" alt="IDP05" width="350"/> 290 290 {{/html}} 291 291 292 292 |((( ... ... @@ -294,11 +294,8 @@ 294 294 295 295 296 296 )))|((( 297 -//Provide a notion of the validity (e.g., empirically tested)// 298 - 299 -The ranking should indicate the validity of the patterns premise. It can help the reader to distinguish early pattern ideas from patterns confirmed in practice (Borchers, 2001b). 300 - 301 - 271 +//Notion of the validity (e.g., empirically tested)// 272 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper congratulating the PwD. 302 302 ))) 303 303 |((( 304 304 **DESIGN PROBLEM (what)** ... ... @@ -305,24 +305,22 @@ 305 305 306 306 307 307 )))|((( 308 -// Provide a concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).//279 +//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 309 309 310 -The design problem describes the design problem in terms of the interaction intention. The intention of an interaction can be extracted from the user requirements. For the example of praise (the ePartner shall provide and/or facilitate situated praise) this could be to give the user a feeling of appraisal. If the requirement were about conducting small talk, the interaction intention would be something in line with making the user feel at ease with the ePartner. 311 - 312 - 281 +This design pattern is used to verbally congratulate the PwD, and make the feel about about a task that they just accomplished. This is to lift the spirits of the PwD and make the enjoy and want to do certain tasks. 313 313 ))) 314 314 |((( 315 -**CONTEXT (use when…)** 316 316 285 +**CONTEXT (use when…)** 317 317 318 318 )))|((( 319 -// Provide a referenceto therelevant use case(s) and a list of the contextual characteristics that are significant for the applicability of the pattern.//288 +//Contextual characteristics that are significant for the applicability of the pattern.// 320 320 321 -Th e context describesthecharacteristicsof thetasks, theusers, andthe environmentfor whichthepattern can be applied. This should provide the designer insightin when the design patterncanbe used, and whenthedesign pattern isless suitable322 - 323 - Theuse cases already providethe situationalfactors (e.g.,dialogue partner(s), physical and social context,interactionplatform,and dialoguecontext) thatinfluencethe design solution (specific embodiment of thedialogue). The design pattern should only list thecontextual characteristics that determine in what situationthe design solution can be applied.324 - 325 - 290 +This IDP can be used in the following contexts: 291 +* Congratulate the PwD for having taken medication 292 +* Congratulate the PwD for having eaten medication 293 +* Congratulate the PwD for doing a particular activity completely 294 +The list can be further expanded as more task usecases are added. 326 326 ))) 327 327 |((( 328 328 **DESIGN SOLUTION (how)** ... ... @@ -329,11 +329,9 @@ 329 329 330 330 331 331 )))|((( 332 -// Provide a description of the essential characteristics of the design solution that express the interaction intention.//301 +//Essential characteristics of the design solution that express the interaction intention.// 333 333 334 -The design solution provides a concrete description of the solution for the design problem. This encompasses the specific shape of the dialogue by describing what characteristics express the intended interaction within the given context. So what verbal and non-verbal communication should be used, what dialogue rules should be followed etc. Only the core of the solution should be described, references to other relevant patterns can be used. 335 - 336 - 303 +This IDP is quite basic and simply pre-programmed into Pepper. Simply congratulating the PwD for finishing a certain task or activity is sufficient. 337 337 ))) 338 338 |((( 339 339 **DESIGN RATIONALE (why)** ... ... @@ -340,30 +340,23 @@ 340 340 341 341 342 342 )))|((( 343 -//Provide the considered trade-offs and the argumentation that resulted in the chosen design solution.// 310 +//Argumentation that resulted in the chosen design solution.// 311 + This IDP was added in order to give the PwD a feeling of accomplishment after doing a task that might have been challenging for them. Giving some encouragement can aid in finding enjoyment in and remembering such tasks. 344 344 345 -The rationale provides insight in how the design pattern works, why it works and how it is based on underlying principles and mechanisms (Van Welie et al., 2000). It provides a convincing argumentation on the effects of the chosen design solution, including trade-offs. It includes premises that may need empirical validation. 346 - 347 - 348 348 ))) 349 349 |((( 350 350 **EXAMPLES (as seen on…)** 351 351 352 - 353 353 )))|((( 354 -// Provide an illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.//318 +//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 355 355 356 -T heexamplesshouldshowsuccessfuluses of the pattern (e.g. best practices, as seenon….). It shows how the patterncan manifest itselfdifferentlyin various ‘real-life’applications.320 +TBD (should we include or not?) 357 357 ))) 358 -|**RELATED PATTERNS**|((( 359 -//Provide the names and/or links of related patterns.// 360 360 361 -Links to any related patterns should be mentioned here. For example, a parent pattern (similar interaction intention, higher in the abstraction hierarchy), sister pattern (similar interaction intention, same abstraction level) and/or other relating patterns (different interaction intention, but in another way related to context and/or product characteristics of the design solution). 362 -))) 363 363 364 -== IDP0 06==324 +== IDP06== 365 365 {{html}} 366 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp6.jpg?rev=1.1" alt="IDP0 06" width="350"/>326 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp6.jpg?rev=1.1" alt="IDP06s" width="350"/> 367 367 {{/html}} 368 368 369 369 |((( ... ... @@ -371,11 +371,8 @@ 371 371 372 372 373 373 )))|((( 374 -//Provide a notion of the validity (e.g., empirically tested)// 375 - 376 -The ranking should indicate the validity of the patterns premise. It can help the reader to distinguish early pattern ideas from patterns confirmed in practice (Borchers, 2001b). 377 - 378 - 334 +//Notion of the validity (e.g., empirically tested)// 335 +This can be tested by performing some other IDPs, which refer to utilizing the breakdown of a particular activity. Since this some programmed into Pepper, it is not empirically testable. 379 379 ))) 380 380 |((( 381 381 **DESIGN PROBLEM (what)** ... ... @@ -382,24 +382,20 @@ 382 382 383 383 384 384 )))|((( 385 -// Provide a concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).//342 +//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 386 386 387 -The design problem describes the design problem in terms of the interaction intention. The intention of an interaction can be extracted from the user requirements. For the example of praise (the ePartner shall provide and/or facilitate situated praise) this could be to give the user a feeling of appraisal. If the requirement were about conducting small talk, the interaction intention would be something in line with making the user feel at ease with the ePartner. 388 - 389 - 344 +This design pattern is used by the HPC inorder to enter some activities into Pepper, that that the PwD might personally enjoy. This is so that Pepper's system contains the breakdown to certain desired activities. 390 390 ))) 391 391 |((( 392 -**CONTEXT (use when…)** 393 393 348 +**CONTEXT (use when…)** 394 394 395 395 )))|((( 396 -// Provide a referenceto therelevant use case(s) and a list of the contextual characteristics that are significant for the applicability of the pattern.//351 +//Contextual characteristics that are significant for the applicability of the pattern.// 397 397 398 -The context describes the characteristics of the tasks, the users, and the environment for which the pattern can be applied. This should provide the designer insight in when the design pattern can be used, and when the design pattern is less suitable 399 - 400 -The use cases already provide the situational factors (e.g., dialogue partner(s), physical and social context, interaction platform, and dialogue context) that influence the design solution (specific embodiment of the dialogue). The design pattern should only list the contextual characteristics that determine in what situation the design solution can be applied. 401 - 402 - 353 +This IDP can be used in the following contexts: 354 +* PwD wants to perform a new activity 355 +* Pepper is not yet personalized to the particular PwD 403 403 ))) 404 404 |((( 405 405 **DESIGN SOLUTION (how)** ... ... @@ -406,11 +406,9 @@ 406 406 407 407 408 408 )))|((( 409 -// Provide a description of the essential characteristics of the design solution that express the interaction intention.//362 +//Essential characteristics of the design solution that express the interaction intention.// 410 410 411 -The design solution provides a concrete description of the solution for the design problem. This encompasses the specific shape of the dialogue by describing what characteristics express the intended interaction within the given context. So what verbal and non-verbal communication should be used, what dialogue rules should be followed etc. Only the core of the solution should be described, references to other relevant patterns can be used. 412 - 413 - 364 +Here in order to easy configuration of Pepper, we will utilize the tablet feature where the HPC can enter activity steps. This is so that the caregiver also has some autonomy over Pepper rather than just the developers. The interface designed is easy to use as, HCPs are not required to have very high technical knowledge. 414 414 ))) 415 415 |((( 416 416 **DESIGN RATIONALE (why)** ... ... @@ -417,30 +417,23 @@ 417 417 418 418 419 419 )))|((( 420 -//Provide the considered trade-offs and the argumentation that resulted in the chosen design solution.// 371 +//Argumentation that resulted in the chosen design solution.// 372 +We allow the HPC to provide steps has they are they ones that have spent a significant amount of time with the PwD and know about their likes and dislikes. In this case they can also provide the steps in the complexity they think the PwD will understand, rather than having some arbitrary step up of steps from the internet. 421 421 422 -The rationale provides insight in how the design pattern works, why it works and how it is based on underlying principles and mechanisms (Van Welie et al., 2000). It provides a convincing argumentation on the effects of the chosen design solution, including trade-offs. It includes premises that may need empirical validation. 423 - 424 - 425 425 ))) 426 426 |((( 427 427 **EXAMPLES (as seen on…)** 428 428 429 - 430 430 )))|((( 431 -// Provide an illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.//379 +//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 432 432 433 -T heexamplesshouldshowsuccessfuluses of the pattern (e.g. best practices, as seenon….). It shows how the patterncan manifest itselfdifferentlyin various ‘real-life’applications.381 +TBD (should we include or not?) 434 434 ))) 435 -|**RELATED PATTERNS**|((( 436 -//Provide the names and/or links of related patterns.// 437 437 438 -Links to any related patterns should be mentioned here. For example, a parent pattern (similar interaction intention, higher in the abstraction hierarchy), sister pattern (similar interaction intention, same abstraction level) and/or other relating patterns (different interaction intention, but in another way related to context and/or product characteristics of the design solution). 439 -))) 440 440 441 -== IDP0 07==385 +== IDP07== 442 442 {{html}} 443 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp7.jpg?rev=1.1" alt="IDP0 07" width="350"/>387 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp7.jpg?rev=1.1" alt="IDP07" width="350"/> 444 444 {{/html}} 445 445 446 446 |((( ... ... @@ -448,11 +448,9 @@ 448 448 449 449 450 450 )))|((( 451 -//Provide a notion of the validity (e.g., empirically tested)// 395 +//Notion of the validity (e.g., empirically tested)// 396 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper saying a step to the PwD. 452 452 453 -The ranking should indicate the validity of the patterns premise. It can help the reader to distinguish early pattern ideas from patterns confirmed in practice (Borchers, 2001b). 454 - 455 - 456 456 ))) 457 457 |((( 458 458 **DESIGN PROBLEM (what)** ... ... @@ -459,24 +459,20 @@ 459 459 460 460 461 461 )))|((( 462 -// Provide a concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).//404 +//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 463 463 464 -The design problem describes the design problem in terms of the interaction intention. The intention of an interaction can be extracted from the user requirements. For the example of praise (the ePartner shall provide and/or facilitate situated praise) this could be to give the user a feeling of appraisal. If the requirement were about conducting small talk, the interaction intention would be something in line with making the user feel at ease with the ePartner. 465 - 466 - 406 +This design pattern is used to tell the PwD the next step in a certain activity breakdown. This activity can be anything, and the steps are added by the HCP into Pepper's system as a prerequisite. 467 467 ))) 468 468 |((( 469 -**CONTEXT (use when…)** 470 470 410 +**CONTEXT (use when…)** 471 471 472 472 )))|((( 473 -// Provide a referenceto therelevant use case(s) and a list of the contextual characteristics that are significant for the applicability of the pattern.//413 +//Contextual characteristics that are significant for the applicability of the pattern.// 474 474 475 -The context describes the characteristics of the tasks, the users, and the environment for which the pattern can be applied. This should provide the designer insight in when the design pattern can be used, and when the design pattern is less suitable 476 - 477 -The use cases already provide the situational factors (e.g., dialogue partner(s), physical and social context, interaction platform, and dialogue context) that influence the design solution (specific embodiment of the dialogue). The design pattern should only list the contextual characteristics that determine in what situation the design solution can be applied. 478 - 479 - 415 +This IDP can be used in the following contexts: 416 +* PwD needs the next step for a gardening activity 417 +* PwD needs the next step for making a paper plane 480 480 ))) 481 481 |((( 482 482 **DESIGN SOLUTION (how)** ... ... @@ -483,11 +483,8 @@ 483 483 484 484 485 485 )))|((( 486 -//Provide a description of the essential characteristics of the design solution that express the interaction intention.// 487 - 488 -The design solution provides a concrete description of the solution for the design problem. This encompasses the specific shape of the dialogue by describing what characteristics express the intended interaction within the given context. So what verbal and non-verbal communication should be used, what dialogue rules should be followed etc. Only the core of the solution should be described, references to other relevant patterns can be used. 489 - 490 - 424 +//Essential characteristics of the design solution that express the interaction intention.// 425 +Here already having the activity broken down into certain steps is very crucial. Also Pepper needs to stay these steps verbally so the user can hear and act appropriately. 491 491 ))) 492 492 |((( 493 493 **DESIGN RATIONALE (why)** ... ... @@ -494,23 +494,16 @@ 494 494 495 495 496 496 )))|((( 497 -//Provide the considered trade-offs and the argumentation that resulted in the chosen design solution.// 498 - 499 -The rationale provides insight in how the design pattern works, why it works and how it is based on underlying principles and mechanisms (Van Welie et al., 2000). It provides a convincing argumentation on the effects of the chosen design solution, including trade-offs. It includes premises that may need empirical validation. 500 - 501 - 432 +//Argumentation that resulted in the chosen design solution.// 433 +A verbal step here works better than a simply following steps from a website, as would happen commonly these days. Also we believe that having Pepper's as a physical being there might encourage the PwD to perform activities they used to enjoy with higher frequency as Pepper would come up to them and ask them in they want to take part in an activity they enjoy. 502 502 ))) 503 503 |((( 504 504 **EXAMPLES (as seen on…)** 505 505 506 - 507 507 )))|((( 508 -// Provide an illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.//439 +//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 509 509 510 -T heexamplesshouldshowsuccessfuluses of the pattern (e.g. best practices, as seenon….). It shows how the patterncan manifest itselfdifferentlyin various ‘real-life’applications.441 +TBD (should we include or not?) 511 511 ))) 512 -|**RELATED PATTERNS**|((( 513 -//Provide the names and/or links of related patterns.// 514 514 515 -Links to any related patterns should be mentioned here. For example, a parent pattern (similar interaction intention, higher in the abstraction hierarchy), sister pattern (similar interaction intention, same abstraction level) and/or other relating patterns (different interaction intention, but in another way related to context and/or product characteristics of the design solution). 516 -))) 444 +