Changes for page Interaction Design Patterns
Last modified by Mathieu Jung-Muller on 2022/04/04 13:55
From version
16.1


edited by Sneha Lodha
on 2022/03/31 18:39
on 2022/03/31 18:39
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To version
15.1


edited by Pierre Bongrand
on 2022/03/30 00:51
on 2022/03/30 00:51
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There is no comment for this version
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... ... @@ -35,6 +35,11 @@ 35 35 )))|((( 36 36 According to many studies music has shown to have a dramatic effect on people with dementia in terms of improving recollection and making them feel more calm overall. (Citations needed) Due to these researches we decided to incorporate it not only for entertainment purposes, but also for some gentle reminder purposes. 37 37 ))) 38 +|((( 39 +**EXAMPLES (as seen on…)** 40 +)))|((( 41 +TBD (should we include or not?) 42 +))) 38 38 39 39 40 40 == IDP02== ... ... @@ -70,6 +70,11 @@ 70 70 )))|((( 71 71 Here instead of assessing from visual cues whether the PwD has conducted a particular task, a verbal approach is taken. This is due to Pepper's limitations in constantly being around the PwD. Although simply verbally asking whether the PwD performed a certain task might seem too straightforward, it ensures that important information is conveyed in the most explicit manner. 72 72 ))) 78 +|((( 79 +**EXAMPLES (as seen on…)** 80 +)))|((( 81 +TBD (should we include or not?) 82 +))) 73 73 74 74 75 75 == IDP03== ... ... @@ -105,6 +105,11 @@ 105 105 )))|((( 106 106 A verbal reminder here works better than a simple reminder on the phone, as would happen commonly these days. Also we believe that having Pepper as a physical being there might encourage the PwD to take such reminders with higher importance than a simple notification. On top of that, phone reminders would mean that the PwD is familiar with this kind of technology, which is not necessarily the case. 107 107 ))) 118 +|((( 119 +**EXAMPLES (as seen on…)** 120 +)))|((( 121 +TBD (should we include or not?) 122 +))) 108 108 109 109 110 110 == IDP04== ... ... @@ -141,6 +141,11 @@ 141 141 )))|((( 142 142 The solution consists of explicitly asking the PwD whether they have already performed a particular task. The response from PwD can either be positive or negative, and depending on that Pepper proceeds with the next step. Simply asking the PwD whether they have performed a task is the best way to ensure a clear and concise reply which is understandable. 143 143 ))) 159 +|((( 160 +**EXAMPLES (as seen on…)** 161 +)))|((( 162 +TBD (should we include or not?) 163 +))) 144 144 145 145 146 146 == IDP05== ... ... @@ -178,6 +178,11 @@ 178 178 //Argumentation that resulted in the chosen design solution.// 179 179 This IDP was added in order to give the PwD a feeling of accomplishment after doing a task that might have been challenging for them. Giving some encouragement can aid in finding enjoyment in and remembering such tasks. 180 180 ))) 201 +|((( 202 +**EXAMPLES (as seen on…)** 203 +)))|((( 204 +TBD (should we include or not?) 205 +))) 181 181 182 182 183 183 == IDP06== ... ... @@ -212,6 +212,11 @@ 212 212 )))|((( 213 213 We allow the HCP to provide steps as they are the ones that have spent a significant amount of time with the PwD and know about their likes and dislikes. In this case, they can also provide the steps in the complexity they think the PwD will understand, rather than simply having some arbitrary steps from the internet. 214 214 ))) 240 +|((( 241 +**EXAMPLES (as seen on…)** 242 +)))|((( 243 +TBD (should we include or not?) 244 +))) 215 215 216 216 217 217 == IDP07== ... ... @@ -246,5 +246,10 @@ 246 246 )))|((( 247 247 A verbal step here works better than merely following steps from a website, as would happen commonly these days. Also we believe that having Pepper as a physical being there might encourage the PwD to perform activities they used to enjoy, with higher frequency as Pepper would come up to them and ask them if they want to take part in an activity they enjoy. 248 248 ))) 279 +|((( 280 +**EXAMPLES (as seen on…)** 281 +)))|((( 282 +TBD (should we include or not?) 283 +))) 249 249 250 250