Changes for page Interaction Design Patterns
Last modified by Mathieu Jung-Muller on 2022/04/04 13:55
From version
15.1


edited by Pierre Bongrand
on 2022/03/30 00:51
on 2022/03/30 00:51
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To version
16.1


edited by Sneha Lodha
on 2022/03/31 18:39
on 2022/03/31 18:39
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... ... @@ -35,11 +35,6 @@ 35 35 )))|((( 36 36 According to many studies music has shown to have a dramatic effect on people with dementia in terms of improving recollection and making them feel more calm overall. (Citations needed) Due to these researches we decided to incorporate it not only for entertainment purposes, but also for some gentle reminder purposes. 37 37 ))) 38 -|((( 39 -**EXAMPLES (as seen on…)** 40 -)))|((( 41 -TBD (should we include or not?) 42 -))) 43 43 44 44 45 45 == IDP02== ... ... @@ -75,11 +75,6 @@ 75 75 )))|((( 76 76 Here instead of assessing from visual cues whether the PwD has conducted a particular task, a verbal approach is taken. This is due to Pepper's limitations in constantly being around the PwD. Although simply verbally asking whether the PwD performed a certain task might seem too straightforward, it ensures that important information is conveyed in the most explicit manner. 77 77 ))) 78 -|((( 79 -**EXAMPLES (as seen on…)** 80 -)))|((( 81 -TBD (should we include or not?) 82 -))) 83 83 84 84 85 85 == IDP03== ... ... @@ -115,11 +115,6 @@ 115 115 )))|((( 116 116 A verbal reminder here works better than a simple reminder on the phone, as would happen commonly these days. Also we believe that having Pepper as a physical being there might encourage the PwD to take such reminders with higher importance than a simple notification. On top of that, phone reminders would mean that the PwD is familiar with this kind of technology, which is not necessarily the case. 117 117 ))) 118 -|((( 119 -**EXAMPLES (as seen on…)** 120 -)))|((( 121 -TBD (should we include or not?) 122 -))) 123 123 124 124 125 125 == IDP04== ... ... @@ -156,11 +156,6 @@ 156 156 )))|((( 157 157 The solution consists of explicitly asking the PwD whether they have already performed a particular task. The response from PwD can either be positive or negative, and depending on that Pepper proceeds with the next step. Simply asking the PwD whether they have performed a task is the best way to ensure a clear and concise reply which is understandable. 158 158 ))) 159 -|((( 160 -**EXAMPLES (as seen on…)** 161 -)))|((( 162 -TBD (should we include or not?) 163 -))) 164 164 165 165 166 166 == IDP05== ... ... @@ -198,11 +198,6 @@ 198 198 //Argumentation that resulted in the chosen design solution.// 199 199 This IDP was added in order to give the PwD a feeling of accomplishment after doing a task that might have been challenging for them. Giving some encouragement can aid in finding enjoyment in and remembering such tasks. 200 200 ))) 201 -|((( 202 -**EXAMPLES (as seen on…)** 203 -)))|((( 204 -TBD (should we include or not?) 205 -))) 206 206 207 207 208 208 == IDP06== ... ... @@ -237,11 +237,6 @@ 237 237 )))|((( 238 238 We allow the HCP to provide steps as they are the ones that have spent a significant amount of time with the PwD and know about their likes and dislikes. In this case, they can also provide the steps in the complexity they think the PwD will understand, rather than simply having some arbitrary steps from the internet. 239 239 ))) 240 -|((( 241 -**EXAMPLES (as seen on…)** 242 -)))|((( 243 -TBD (should we include or not?) 244 -))) 245 245 246 246 247 247 == IDP07== ... ... @@ -276,10 +276,5 @@ 276 276 )))|((( 277 277 A verbal step here works better than merely following steps from a website, as would happen commonly these days. Also we believe that having Pepper as a physical being there might encourage the PwD to perform activities they used to enjoy, with higher frequency as Pepper would come up to them and ask them if they want to take part in an activity they enjoy. 278 278 ))) 279 -|((( 280 -**EXAMPLES (as seen on…)** 281 -)))|((( 282 -TBD (should we include or not?) 283 -))) 284 284 285 285