Changes for page Interaction Design Patterns
Last modified by Mathieu Jung-Muller on 2022/04/04 13:55
From version
11.1


edited by Mathieu Jung-Muller
on 2022/03/30 00:28
on 2022/03/30 00:28
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To version
6.1


edited by Sneha Lodha
on 2022/03/23 22:19
on 2022/03/23 22:19
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... ... @@ -10,7 +10,7 @@ 10 10 11 11 )))|((( 12 12 //Notion of the validity (e.g., empirically tested)// 13 -When Pepper is playing music this can clearly be heard by the PwD, and other evaluators around sothis IDP is empirically testable.13 +When Pepper is playing music this can clearly be heard by the PwD, and other evaluators around hence this IDP is empirically testable. 14 14 15 15 ))) 16 16 |((( ... ... @@ -172,7 +172,7 @@ 172 172 )))|((( 173 173 //Essential characteristics of the design solution that express the interaction intention.// 174 174 175 -The design solution consists of Pepper reminding the PwD to do a particular task if they have not done it already. We ensure this reminder is only activated when the PwD has not performed the task in order not tooverwhelm them with something they have already done. The goal of the pattern is to successfully remind and encourage the PwD to perform an essential task they should do.175 +The design solution consists of Pepper reminding the PwD to do a particular task if they have not done it already. We ensure this reminder is only activated when the PwD has not performed the task in order not overwhelm them with something they have already done. The goal of the pattern is to successfully remind and encourage the PwD to perform an essential task they should do. 176 176 ))) 177 177 |((( 178 178 **DESIGN RATIONALE (why)** ... ... @@ -180,7 +180,7 @@ 180 180 181 181 )))|((( 182 182 //Argumentation that resulted in the chosen design solution.// 183 -A verbal reminder here works better than a simple reminder on the phone, as would happen commonly these days. Also we believe that having Pepper as a physical being there might encourage the PwD to take such reminders with higher importance than a simple notification. On top of that, phone reminders would mean that the PwD is familiar with this kind of technology, which is not necessarily the case.183 +A verbal reminder here works better than a simple reminder on the phone, as would happen commonly these days. Also we believe that having Pepper's as a physical being there might encourage the PwD to take such reminders with higher importance than a simple notification. 184 184 185 185 ))) 186 186 |((( ... ... @@ -269,72 +269,10 @@ 269 269 270 270 )))|((( 271 271 //Notion of the validity (e.g., empirically tested)// 272 -This can be empirically tested as the PwD, and other evaluators around can hear Pepper congratulating the PwD. 273 -))) 274 -|((( 275 -**DESIGN PROBLEM (what)** 272 +This can be empirically tested as the PwD, and other evaluators around can hear Pepper asking the PwD for confirmation. 276 276 277 - 278 -)))|((( 279 -//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 280 - 281 -This design pattern is used to verbally congratulate the PwD, and make the feel about about a task that they just accomplished. This is to lift the spirits of the PwD and make the enjoy and want to do certain tasks. 282 282 ))) 283 283 |((( 284 - 285 -**CONTEXT (use when…)** 286 - 287 -)))|((( 288 -//Contextual characteristics that are significant for the applicability of the pattern.// 289 - 290 -This IDP can be used in the following contexts: 291 -* Congratulate the PwD for having taken medication 292 -* Congratulate the PwD for having eaten medication 293 -* Congratulate the PwD for doing a particular activity completely 294 -The list can be further expanded as more task usecases are added. 295 -))) 296 -|((( 297 -**DESIGN SOLUTION (how)** 298 - 299 - 300 -)))|((( 301 -//Essential characteristics of the design solution that express the interaction intention.// 302 - 303 -This IDP is quite basic and simply pre-programmed into Pepper. Simply congratulating the PwD for finishing a certain task or activity is sufficient. 304 -))) 305 -|((( 306 -**DESIGN RATIONALE (why)** 307 - 308 - 309 -)))|((( 310 -//Argumentation that resulted in the chosen design solution.// 311 - This IDP was added in order to give the PwD a feeling of accomplishment after doing a task that might have been challenging for them. Giving some encouragement can aid in finding enjoyment in and remembering such tasks. 312 - 313 -))) 314 -|((( 315 -**EXAMPLES (as seen on…)** 316 - 317 -)))|((( 318 -//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 319 - 320 -TBD (should we include or not?) 321 -))) 322 - 323 - 324 -== IDP06== 325 -{{html}} 326 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp6.jpg?rev=1.1" alt="IDP06s" width="350"/> 327 -{{/html}} 328 - 329 -|((( 330 -**RANKING/ validation** 331 - 332 - 333 -)))|((( 334 -//Notion of the validity (e.g., empirically tested)// 335 -This can be tested by performing some other IDPs, which refer to utilizing the breakdown of a particular activity. Since this some programmed into Pepper, it is not empirically testable. 336 -))) 337 -|((( 338 338 **DESIGN PROBLEM (what)** 339 339 340 340 ... ... @@ -341,7 +341,7 @@ 341 341 )))|((( 342 342 //Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 343 343 344 -This design pattern isusedbytheHPCinorderto enter someactivities intoPepper,thatthatthePwD mightpersonallyenjoy. ThisisothatPepper'ssystemcontainsthe breakdownto certain desiredactivities.282 +This design pattern occurs hand in hand with Pepper just having told the PwD to do a certain task or activity step. The intention is to understand whether this task was successfully done by the PwD. This ensures the PwD had indeed successfully completed a certain task, which in some case may be crucial. 345 345 ))) 346 346 |((( 347 347 ... ... @@ -351,8 +351,10 @@ 351 351 //Contextual characteristics that are significant for the applicability of the pattern.// 352 352 353 353 This IDP can be used in the following contexts: 354 -* PwD wants to perform a new activity 355 -* Pepper is not yet personalized to the particular PwD 292 +* Asking for confirmation of having taken medication 293 +* Asking for confirmation of having eaten a meal 294 +* Asking for confirmation of having done an activity step 295 +The list can be further expanded as more crucial task usecases are added. 356 356 ))) 357 357 |((( 358 358 **DESIGN SOLUTION (how)** ... ... @@ -361,7 +361,7 @@ 361 361 )))|((( 362 362 //Essential characteristics of the design solution that express the interaction intention.// 363 363 364 - Herein ordertoeasyconfigurationof Pepper,we willutilizethe tabletfeaturewherethe HPC canenteractivitysteps. This issohatthecaregiveralsohassomeautonomyoverPepperratherthanjustthedevelopers.The interfacedesignediseasyto useas, HCPs arenot required tohaveveryhightechnical knowledge.304 +The design solution consists of Pepper asking for a verbal confirmation of having done a task. The user is prompted with a closed question such as "have you done it?," and is expected to reply in a truthful manner. Pepper will not move on unless a positive confirmation is given, in order to ensure successful completion of crucial tasks. 365 365 ))) 366 366 |((( 367 367 **DESIGN RATIONALE (why)** ... ... @@ -369,70 +369,11 @@ 369 369 370 370 )))|((( 371 371 //Argumentation that resulted in the chosen design solution.// 372 -We allow the HPC to provide steps has they are they ones that have spent a significant amount of time with the PwD and know about their likes and dislikes. In this case they can also provide the steps in the complexity they think the PwD will understand, rather than having some arbitrary step up of steps from the internet. 373 373 374 -))) 375 -|((( 376 -**EXAMPLES (as seen on…)** 313 +The solution consists of explicitly asking the PwD whether they have already performed a particular task. The response from PwD can either be yes or no, and depending on that Pepper proceeds with the next step. Simply asking the PwD whether they have performed a task is the best way to ensure a clear and concise reply which is understandable. 377 377 378 -)))|((( 379 -//Illustration (eg. picture, screenshot, animated graphic, video etc.) of an implementation of the design solution in a ‘real-life’ application, and include a short explanation describing the context of use.// 380 - 381 -TBD (should we include or not?) 382 382 ))) 383 - 384 - 385 -== IDP07== 386 -{{html}} 387 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group04/download/Main/WebHome/idp7.jpg?rev=1.1" alt="IDP07" width="350"/> 388 -{{/html}} 389 - 390 390 |((( 391 -**RANKING/ validation** 392 - 393 - 394 -)))|((( 395 -//Notion of the validity (e.g., empirically tested)// 396 -This can be empirically tested as the PwD, and other evaluators around can hear Pepper saying a step to the PwD. 397 - 398 -))) 399 -|((( 400 -**DESIGN PROBLEM (what)** 401 - 402 - 403 -)))|((( 404 -//Concise description of the intended interaction (effect on the user and/or user interaction with the system and/or other parties).// 405 - 406 -This design pattern is used to tell the PwD the next step in a certain activity breakdown. This activity can be anything, and the steps are added by the HCP into Pepper's system as a prerequisite. 407 -))) 408 -|((( 409 - 410 -**CONTEXT (use when…)** 411 - 412 -)))|((( 413 -//Contextual characteristics that are significant for the applicability of the pattern.// 414 - 415 -This IDP can be used in the following contexts: 416 -* PwD needs the next step for a gardening activity 417 -* PwD needs the next step for making a paper plane 418 -))) 419 -|((( 420 -**DESIGN SOLUTION (how)** 421 - 422 - 423 -)))|((( 424 -//Essential characteristics of the design solution that express the interaction intention.// 425 -Here already having the activity broken down into certain steps is very crucial. Also Pepper needs to stay these steps verbally so the user can hear and act appropriately. 426 -))) 427 -|((( 428 -**DESIGN RATIONALE (why)** 429 - 430 - 431 -)))|((( 432 -//Argumentation that resulted in the chosen design solution.// 433 -A verbal step here works better than a simply following steps from a website, as would happen commonly these days. Also we believe that having Pepper's as a physical being there might encourage the PwD to perform activities they used to enjoy with higher frequency as Pepper would come up to them and ask them in they want to take part in an activity they enjoy. 434 -))) 435 -|((( 436 436 **EXAMPLES (as seen on…)** 437 437 438 438 )))|((( ... ... @@ -442,3 +442,4 @@ 442 442 ))) 443 443 444 444 326 +