Wiki source code of Functions

Version 11.9 by Pierre Bongrand on 2022/03/22 13:58

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1 = Requirements =
2
3 RQ001: Pepper has specific information about the PwD.
4 RQ002: Pepper knows the date and time.
5 RQ003: Pepper understands the response from PwD.
6 RQ004: Pepper has access to the calendar of PwD and knows the date and time.
7 RQ005: Pepper understands if the PwD is awake.
8 RQ006: Pepper knows the activity breakdown of the requested activity.
9 RQ007: Pepper knows the appropriate medication for the time of the day.
10 RQ008: Pepper has access to the PwD's calendar.
11
12 = 1. Key features =
13 == 1.1. Feature: Medication reminder ==
14 === 1.1.1 Initial Situation ===
15 At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to take their medicine. Pepper will continue to ask the PwD to take their medication until he/she does.
16
17 === 1.1.2 Patients response ===
18 Two cases are possible. First, the patient has either already taken their medicine and would tell Pepper so. Otherwise, the patient will be reminded to take their medicine until the PwD does so. Playing music before reminding the PwD about their medication will help the patients to build up a routine and makes the experience more enjoyable.
19
20 == 1.2. Feature: Meal reminder ==
21
22 === 1.2.1 Initial Situation ===
23 At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does.
24
25 === 1.2.2 Patients response ===
26 Two cases are possible. First, the patient has either already eaten and would tell Pepper so. Otherwise, the patient will be reminded to eat until the PwD does so. Playing music before reminding the PwD about their meal will help the patients to build up a routine and makes the experience more enjoyable.
27
28
29 == 1.3. Feature: Calendar Event reminder ==
30
31 === 1.3.1 Initial Situation ===
32 Sometime before an upcoming event in which the PwD is invited, Pepper will play some music and remind the PwD to prepare for it. Pepper will then ask the PwD how they feel about the event and wish them to enjoy it.
33
34 === 1.3.2 Patients response ===
35 As the patient is reminded about their event it will prevent the PwD to forget about it and miss it. Moreover, talking to Pepper about the upcoming event could both calm them and make them apprehend the event more peacefully.
36
37 == 1.4. Feature: Wake up Routine ==
38
39 === 1.4.1 Initial Situation ===
40 At a preset time each day, Pepper plays preselected music and increases the volume slowly to wake up the patient as smoothly as possible and engages with the PwD and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does.
41
42 === 1.4.2 Patients response ===
43 The patient will wake up peacefully and will be supported in his/her first daily activities. The two mains advantages to these features are:
44 * Slowly waking up the PwD will calm the patient and will make him/her feel supported by its environment.
45 * Helping the PwD in setting up a routine will increase his/her quality of life and reduce the workload of the caretakers
46
47 == 1.5. Feature: Activity Breakdown ==
48
49 === 1.5.1 Initial Situation ===
50 When there's a preset activity comes, Pepper would play some music first to get attention, and then ask the patient whether they want to do the activity or not. If the patient says no, Pepper would stop the activity. If the patient says yes, Pepper would start the activity with small steps.
51
52 === 1.2.2 Patients response ===
53 The patient would start to follow the steps. After every step, Pepper would ask the patient if he/she catches up. If yes, Pepper will move to the next step. If not, the patient can choose to redo the last step or stop the activity.