Wiki source code of Functions
Version 10.1 by Haoran Wang on 2022/03/18 18:49
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3.1 | 1 | = Requirements = |
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4.1 | 2 | |
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9.1 | 3 | RQ001: Pepper has specific information about the PwD. |
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10.1 | 4 | RQ002: Pepper knows the date and time. |
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9.1 | 5 | RQ003: Pepper understands the response from PwD. |
6 | RQ004: Pepper has access to the calendar of PwD and knows the date and time. | ||
7 | RQ005: Pepper understands if the PwD is awake. | ||
8 | RQ006: Pepper knows the activity breakdown of the requested activity. | ||
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4.2 | 9 | |
10 | = 1. Key features = | ||
11 | == 1.1. Feature: Medication reminder == | ||
12 | === 1.1.1 Initial Situation === | ||
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10.1 | 13 | At a preset time each day, Pepper plays preselected music and engages with the PwD and asks him/her to take their medicine. Pepper will continue to ask the PwD to take their medication until he/she does. |
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4.2 | 14 | |
15 | === 1.1.2 Patients response === | ||
16 | Two cases are possible. First, the patient has either already taken their medicine and would tell Pepper so. Otherwise, the patient will be reminded to take their medicine until the PwD does so. Playing music before reminding the PwD about their medication will help the patients to build up a routine and makes the experience more enjoyable. | ||
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18 | == 1.2. Feature: Meal reminder == | ||
19 | |||
20 | === 1.2.1 Initial Situation === | ||
21 | On a preset time each day, Pepper plays a preselected music and engages with the PwD and ask him/her to eat. Pepper will continue to ask the PwD to eat until he/she does. | ||
22 | |||
23 | === 1.2.2 Patients response === | ||
24 | Two cases are possible. First, the patient has either already eaten and would tell Pepper so. Otherwise, the patient will be reminded to eat until the PwD does so. Playing music before reminding the PwD about their meal will help the patients to build up a routine and makes the experience more enjoyable. | ||
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27 | == 1.3. Feature: Calendar Event reminder == | ||
28 | |||
29 | === 1.3.1 Initial Situation === | ||
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5.1 | 30 | Some time before an upcoming event in which the PwD is invited, Pepper will play some music and remind the PwD to prepare for it. Pepper will then ask to the PwD how they feel about the event and wish them to enjoy it. |
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4.2 | 31 | |
32 | === 1.3.2 Patients response === | ||
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6.1 | 33 | As the patient is reminded about their event it will prevent the PwD to forget about it and miss it. Moreover, talking to Pepper about the upcoming event could both calm them and make them apprehend the event more peacefully. |
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4.2 | 34 | |
35 | == 1.4. Feature: Wake up Routine == | ||
36 | |||
37 | === 1.4.1 Initial Situation === | ||
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10.1 | 38 | At a preset time each day, Pepper plays preselected music and increases the volume slowly to wake up the patient as smoothly as possible. and engages with the PwD and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does. |
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4.2 | 39 | |
40 | === 1.4.2 Patients response === | ||
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10.1 | 41 | The patient will wake up peacefully and will be supported in his/her first daily activities. The two mains advantages to these features are: |
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5.1 | 42 | * Slowly waking up the PwD will calm the patient and will make him/her feel supported by its environment. |
43 | * Helping the PwD in setting up a routine will increase his/her quality of life and reduce the workload of the caretakers | ||
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4.2 | 44 | |
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10.1 | 45 | == 1.5. Feature: Activity Breakdown == |
46 | |||
47 | === 1.5.1 Initial Situation === | ||
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49 | |||
50 | === 1.2.2 Patients response === | ||
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52 |