Changes for page Functions

Last modified by Mathieu Jung-Muller on 2022/04/04 22:50

From version Icon 20.1 Icon
edited by Mathieu Jung-Muller
on 2022/04/04 22:23
Change comment: There is no comment for this version
To version Icon 18.1 Icon
edited by Sneha Lodha
on 2022/04/04 21:47
Change comment: There is no comment for this version

Summary

Details

Icon Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.Mathieu
1 +XWiki.snehalodha
Content
... ... @@ -1,5 +1,4 @@
1 1  = Requirements =
2 -
3 3  Below we define the requirements for certain action steps in detail. Along with this for each requirement you can see the feature descriptions in detail. These requirements are utilized in use cases, hence each one can be seen in context under that section.
4 4  
5 5  {{html}}
... ... @@ -68,65 +68,49 @@
68 68  </table>
69 69  {{/html}}
70 70  
71 -*Note: RQ004 is missing as it was removed at the last moment due to redundancy.
72 72  
73 -= Key Use Case Functionality =
71 +=Key Use Case Functionality=
74 74  
75 -== Medication reminder ==
73 +==Medication reminder==
76 76  
77 -=== Initial Situation ===
78 -
75 +===Initial Situation===
79 79  At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to take their medicine. Pepper will continue to ask the PwD to take their medication until he/she does.
80 80  
81 -=== Patients response ===
82 -
83 -
78 +===Patients response===
84 84  Two cases are possible. First, the patient has either already taken their medicine and would tell Pepper so. Otherwise, the patient will be reminded to take their medicine until the PwD does so. Playing music before reminding the PwD about their medication will help the patients to build up a routine and makes the experience more enjoyable.
85 85  
86 -== Meal reminder ==
81 +==Meal reminder==
87 87  
88 -=== Initial Situation ===
89 -
83 +===Initial Situation===
90 90  At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does.
91 91  
92 -=== Patients response ===
93 -
94 -
86 +===Patients response===
95 95  Two cases are possible. First, the patient has either already eaten and would tell Pepper so. Otherwise, the patient will be reminded to eat until the PwD does so. Playing music before reminding the PwD about their meal will help the patients to build up a routine and makes the experience more enjoyable.
96 96  
97 97  
98 -== Calendar Event reminder ==
90 +==Calendar Event reminder==
99 99  
100 -=== Initial Situation ===
101 -
92 +===Initial Situation===
102 102  Sometime before an upcoming event in which the PwD is invited, Pepper will play some music and remind the PwD to prepare for it. Pepper will then ask the PwD how they feel about the event and wish them to enjoy it.
103 103  
104 -=== Patients response ===
105 -
106 -
95 +===Patients response===
107 107  As the patient is reminded about their event it will prevent the PwD to forget about it and miss it. Moreover, talking to Pepper about the upcoming event could both calm them and make them apprehend the event more peacefully.
108 108  
109 -== Wake up Routine ==
98 +==Wake up Routine==
110 110  
111 -=== Initial Situation ===
112 -
100 +===Initial Situation===
113 113  At a preset time each day, Pepper plays preselected music and increases the volume slowly to wake up the patient as smoothly as possible and engages with the PwD and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does.
114 114  
115 -=== Patients response ===
116 -
117 -
103 +===Patients response===
118 118  The patient will wake up peacefully and will be supported in his/her first daily activities. The two mains advantages to these features are:
119 -
120 120  * Slowly waking up the PwD will calm the patient and will make him/her feel supported by its environment.
121 121  * Helping the PwD in setting up a routine will increase his/her quality of life and reduce the workload of the caretakers
122 122  
123 -== Activity Breakdown ==
108 +==Activity Breakdown ==
124 124  
125 -=== Initial Situation ===
126 -
110 +===Initial Situation===
127 127  When there's a preset activity comes, Pepper would play some music first to get attention, and then ask the patient whether they want to do the activity or not. If the patient says no, Pepper would stop the activity. If the patient says yes, Pepper would start the activity with small steps.
128 128  
129 -=== Patients response ===
130 -
131 -
113 +===Patients response===
132 132  The patient would start to follow the steps. After every step, Pepper would ask the patient if he/she catches up. If yes, Pepper will move to the next step. If not, the patient can choose to redo the last step or stop the activity.
115 +