Changes for page Functions
Last modified by Mathieu Jung-Muller on 2022/04/04 22:50
From version
19.1


edited by Sneha Lodha
on 2022/04/04 21:48
on 2022/04/04 21:48
Change comment:
There is no comment for this version
To version
23.1

edited by Mathieu Jung-Muller
on 2022/04/04 22:50
on 2022/04/04 22:50
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. snehalodha1 +XWiki.Mathieu - Content
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... ... @@ -1,4 +1,5 @@ 1 1 = Requirements = 2 + 2 2 Below we define the requirements for certain action steps in detail. Along with this for each requirement you can see the feature descriptions in detail. These requirements are utilized in use cases, hence each one can be seen in context under that section. 3 3 4 4 {{html}} ... ... @@ -67,51 +67,63 @@ 67 67 </table> 68 68 {{/html}} 69 69 70 -*Note: RQ004 is missing as it removed at the last moment due to redundancy. 71 +*Note: RQ004 is missing as it was removed at the last moment due to redundancy. 71 71 72 72 73 -=Key Use Case Functionality= 74 += Key Use Case Functionality = 74 74 75 -==Medication reminder== 76 +== Medication reminder == 76 76 77 -===Initial Situation=== 78 -At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to take their medicine. Pepper will continue to ask the PwD to take their medication until he/she does. 78 +=== Initial Situation === 79 79 80 -===Patients response=== 81 -Two cases are possible. First, the patient has either already taken their medicine and would tell Pepper so. Otherwise, the patient will be reminded to take their medicine until the PwD does so. Playing music before reminding the PwD about their medication will help the patients to build up a routine and makes the experience more enjoyable. 80 +At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks them to take their medicine. Pepper will continue to ask the PwD to take their medication until they do. 82 82 83 -== Mealreminder==82 +=== Patients response === 84 84 85 -===Initial Situation=== 86 -At a preset time each day, Pepper plays preselected music and engages with the PwD, and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does. 84 +Two cases are possible. First, the patient has already taken their medicine and tells Pepper so. Otherwise, the patient will be reminded to take their medicine until they do so. Playing music before reminding the PwD about their medication will help them build up a routine and make the experience more enjoyable. 87 87 88 -===Patients response=== 89 -Two cases are possible. First, the patient has either already eaten and would tell Pepper so. Otherwise, the patient will be reminded to eat until the PwD does so. Playing music before reminding the PwD about their meal will help the patients to build up a routine and makes the experience more enjoyable. 86 +== Meal reminder == 90 90 88 +=== Initial Situation === 91 91 92 - ==CalendarEvent reminder==90 +At a preset time each day, Pepper plays preselected music and engages with the PwD asking them to eat. Pepper will continue to ask the PwD to eat until they do so. The sentence for the reminders and the delay are different compared to the medical reminder. 93 93 94 -===Initial Situation=== 92 +=== Patients response === 93 + 94 +Two cases are possible. First, the patient has either already eaten and tells Pepper so. Otherwise, the patient will be reminded to eat until they do so. Playing music before reminding the PwD about their meal will help them build up a routine and make the experience more enjoyable. 95 + 96 + 97 +== Calendar Event reminder == 98 + 99 +=== Initial Situation === 100 + 95 95 Sometime before an upcoming event in which the PwD is invited, Pepper will play some music and remind the PwD to prepare for it. Pepper will then ask the PwD how they feel about the event and wish them to enjoy it. 96 96 97 -===Patients response=== 98 -As the patient is reminded about their event it will prevent the PwD to forget about it and miss it. Moreover, talking to Pepper about the upcoming event could both calm them and make them apprehend the event more peacefully. 103 +=== Patients response === 99 99 100 - ==Wake upRoutine==105 +As the patient is reminded about their event it will prevent them to forget about it and miss it. Moreover, talking to Pepper about the upcoming event could both calm them and make them apprehend the event more peacefully. 101 101 102 -===Initial Situation=== 103 -At a preset time each day, Pepper plays preselected music and increases the volume slowly to wake up the patient as smoothly as possible and engages with the PwD and asks him/her to eat. Pepper will continue to ask the PwD to eat until he/she does. 104 104 105 -===Patients response=== 106 -The patient will wake up peacefully and will be supported in his/her first daily activities. The two mains advantages to these features are: 107 -* Slowly waking up the PwD will calm the patient and will make him/her feel supported by its environment. 108 -* Helping the PwD in setting up a routine will increase his/her quality of life and reduce the workload of the caretakers 108 +== Wake up Routine == 109 109 110 -== Activity Breakdown ==110 +=== Initial Situation === 111 111 112 -===Initial Situation=== 113 -When there's a preset activity comes, Pepper would play some music first to get attention, and then ask the patient whether they want to do the activity or not. If the patient says no, Pepper would stop the activity. If the patient says yes, Pepper would start the activity with small steps. 112 +At a preset time each day, Pepper plays preselected music and increases the volume slowly to wake up the patient as smoothly as possible before engaging a conversation with them. The PwD is asked about their sleep, and Pepper goes with them through the early steps of getting up in the morning. Then, Pepper congratulates the PwD and wishes them a good day. 114 114 115 -===Patients response=== 116 -The patient would start to follow the steps. After every step, Pepper would ask the patient if he/she catches up. If yes, Pepper will move to the next step. If not, the patient can choose to redo the last step or stop the activity. 114 +=== Patients response === 117 117 116 +The patient will wake up peacefully and will be supported in their first daily activities. The two mains advantages to these features are: 117 + 118 +* Slowly waking up the PwD will calm them and will make them feel supported. 119 +* Helping the PwD in setting up a routine will increase their quality of life and reduce the workload of the caretakers, who do not need to assist the PwD in the morning anymore. 120 + 121 + 122 +== Activity Breakdown == 123 + 124 +=== Initial Situation === 125 + 126 +When it is time for a present activity, Pepper plays some music first to get the attention of the PwD, and then asks them whether they want to do the activity or not. If the patient declines, Pepper stops the activity. If the patient accepts, Pepper starts the activity with small steps. 127 + 128 +=== Patients response === 129 + 130 +The patient would start to follow the steps. After every step, Pepper would ask the patient if they catch up. If yes, Pepper will move to the next step. If not, the patient can choose to redo the last step or stop the activity.