Wiki source code of Inclusive Design
Version 18.1 by Haoran Wang on 2022/03/15 11:35
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1 | Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] | ||
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3 | The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. | ||
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5 | For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: | ||
6 | |||
7 | 1. Perceptual | ||
8 | * Blind | ||
9 | * Partially sighted | ||
10 | * Deaf | ||
11 | |||
12 | 2. Motor | ||
13 | |||
14 | * Limited motion | ||
15 | * No use of limbs | ||
16 | * Use of mobility assistance | ||
17 | |||
18 | 3. Cognitive | ||
19 | |||
20 | * Dementia | ||
21 | * Down's Syndrome | ||
22 | * Autism | ||
23 | |||
24 | == Participatory Design == | ||
25 | Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages. | ||
26 | Researchers would get a deep understanding of users and their needs so that they can empower users. | ||
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29 | == SCE and Inclusive Design == | ||
30 | In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. | ||
31 | |||
32 | 1. Personas and scenarios | ||
33 | Envision diverse users | ||
34 | 2. Design patterns | ||
35 | Address possible social, cognitive, affective, and physical differences | ||
36 | 3. Evaluation | ||
37 | Involve diverse users | ||
38 | |||
39 | == Our Design == | ||
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41 | Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: | ||
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43 | |||
44 | === Deaf patient === | ||
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46 | Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD | ||
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48 | |||
49 | === Price === | ||
50 | |||
51 | Need to do the maths, because it might be that Pepper's cost averages out. | ||
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53 | |||
54 | === Different needs === | ||
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57 | We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. | ||
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59 | -> Examples? | ||
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