Wiki source code of Inclusive Design
Version 14.1 by Haoran Wang on 2022/03/15 11:30
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6.1 | 1 | Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] |
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7.1 | 2 | |
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11.1 | 3 | The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. |
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7.1 | 5 | For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: |
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8.1 | 6 | 1. Perceptual |
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9.1 | 7 | * Blind |
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11.1 | 8 | * Partially sighted |
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9.1 | 9 | * Deaf |
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| 11 | 2. Motor | ||
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11.1 | 13 | * Limited motion |
| 14 | * No use of limbs | ||
| 15 | * Use of mobility assistance | ||
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8.1 | 16 | |
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9.1 | 17 | 3. Cognitive |
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8.1 | 18 | |
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9.1 | 19 | * Dementia |
| 20 | * Down's Syndrome | ||
| 21 | * Autism | ||
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2.1 | 22 | |
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5.1 | 23 | There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. |
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2.1 | 24 | |
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3.1 | 25 | Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: |
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2.1 | 26 | |
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3.1 | 28 | === Deaf patient === |
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2.1 | 29 | |
| 30 | Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD | ||
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3.1 | 33 | === Price === |
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2.1 | 34 | |
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11.1 | 35 | Need to do the maths, because it might be that Pepper's cost averages out. |
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2.1 | 36 | |
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12.1 | 38 | === Different needs === |
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2.1 | 39 | |
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12.1 | 41 | We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. |
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4.1 | 43 | -> Examples? |
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2.1 | 44 | |
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4.1 | 45 | |
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12.1 | 47 | = Participatory Design = |
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13.1 | 48 | Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages. |
| 49 | Researchers would get a deep understanding of users and their needs so that they can empower users. | ||
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4.1 | 50 | |
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13.1 | 52 | = SCE and Inclusive Design = |
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14.1 | 53 | In the SCE process, inclusive design is also an important part. |
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12.1 | 54 | |
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14.1 | 55 | 1. Personas and scenarios |
| 56 | Envision diverse users | ||
| 57 | 2. Design patterns | ||
| 58 | Address possible social, cognitive, affective, and physical differences | ||
| 59 | 3. Evaluation | ||
| 60 | Involve diverse users | ||
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13.1 | 61 | |
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