Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 9.1 Icon
edited by Haoran Wang
on 2022/03/14 21:34
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To version Icon 19.1 Icon
edited by Haoran Wang
on 2022/03/15 11:35
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1 1  Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
2 2  
3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
4 +
3 3  For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
4 4  
5 5  1. Perceptual
6 -
7 7  * Blind
9 +* Partially sighted
8 8  * Deaf
9 9  
10 10  2. Motor
11 11  
12 -* List item
13 -* List item
14 +* Limited motion
15 +* No use of limbs
16 +* Use of mobility assistance
14 14  
15 15  3. Cognitive
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18 18  * Down's Syndrome
19 19  * Autism
20 20  
24 +== Participatory Design ==
25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages.
26 +Researchers would get a deep understanding of users and their needs so that they can empower users.
21 21  
22 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
23 23  
24 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
29 +== SCE and Inclusive Design ==
30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
25 25  
32 +1. Personas and scenarios
33 +Envision diverse users
34 +2. Design patterns
35 +Address possible social, cognitive, affective, and physical differences
36 +3. Evaluation
37 +Involve diverse users
26 26  
39 +== Our Design ==
40 +Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
41 +
27 27  === Deaf patient ===
28 28  
29 29  Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD
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31 31  
32 32  === Price ===
33 33  
34 -Need to do the maths, because it might be that Pepper cost averages out.
49 +Need to do the maths, because it might be that Pepper's cost averages out.
35 35  
36 36  
52 +=== Different needs ===
37 37  
38 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients.
39 39  
55 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
56 +
40 40  -> Examples?
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45 -