Changes for page Inclusive Design
Last modified by Pierre Bongrand on 2022/04/05 20:56
From version
9.1


edited by Haoran Wang
on 2022/03/14 21:34
on 2022/03/14 21:34
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To version
19.1


edited by Haoran Wang
on 2022/03/15 11:35
on 2022/03/15 11:35
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... ... @@ -1,16 +1,19 @@ 1 1 Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] 2 2 3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 4 + 3 3 For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: 4 4 5 5 1. Perceptual 6 - 7 7 * Blind 9 +* Partially sighted 8 8 * Deaf 9 9 10 10 2. Motor 11 11 12 -* List item 13 -* List item 14 +* Limited motion 15 +* No use of limbs 16 +* Use of mobility assistance 14 14 15 15 3. Cognitive 16 16 ... ... @@ -18,12 +18,24 @@ 18 18 * Down's Syndrome 19 19 * Autism 20 20 24 +== Participatory Design == 25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages. 26 +Researchers would get a deep understanding of users and their needs so that they can empower users. 21 21 22 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 23 23 24 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: 29 +== SCE and Inclusive Design == 30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 25 25 32 +1. Personas and scenarios 33 +Envision diverse users 34 +2. Design patterns 35 +Address possible social, cognitive, affective, and physical differences 36 +3. Evaluation 37 +Involve diverse users 26 26 39 +== Our Design == 40 +Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: 41 + 27 27 === Deaf patient === 28 28 29 29 Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD ... ... @@ -31,15 +31,16 @@ 31 31 32 32 === Price === 33 33 34 -Need to do the maths, because it might be that Pepper cost averages out. 49 +Need to do the maths, because it might be that Pepper's cost averages out. 35 35 36 36 52 +=== Different needs === 37 37 38 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients. 39 39 55 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. 56 + 40 40 -> Examples? 41 41 42 42 43 43 44 44 45 -