Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 8.1 Icon
edited by Haoran Wang
on 2022/03/14 21:32
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To version Icon 18.1 Icon
edited by Haoran Wang
on 2022/03/15 11:35
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1 1  Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
2 2  
3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
4 +
3 3  For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
4 4  
5 5  1. Perceptual
8 +* Blind
9 +* Partially sighted
10 +* Deaf
6 6  
7 -* List item
8 -* List item
9 -* List item
12 +2. Motor
10 10  
11 -1. Motor
12 -1. Cognitive
14 +* Limited motion
15 +* No use of limbs
16 +* Use of mobility assistance
13 13  
14 -- Perceptual
15 -* Blind
16 -* Deaf
17 -- Motor
18 -*
18 +3. Cognitive
19 19  
20 -- Cognitive
21 -*Dementia
22 -*Down's syndrome
23 -*Autism
20 +* Dementia
21 +* Down's Syndrome
22 +* Autism
24 24  
24 +== Participatory Design ==
25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages.
26 +Researchers would get a deep understanding of users and their needs so that they can empower users.
25 25  
26 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
27 27  
29 +== SCE and Inclusive Design ==
30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
31 +
32 +1. Personas and scenarios
33 +Envision diverse users
34 +2. Design patterns
35 +Address possible social, cognitive, affective, and physical differences
36 +3. Evaluation
37 +Involve diverse users
38 +
39 +== Our Design ==
40 +
28 28  Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
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30 30  
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35 35  
36 36  === Price ===
37 37  
38 -Need to do the maths, because it might be that Pepper cost averages out.
51 +Need to do the maths, because it might be that Pepper's cost averages out.
39 39  
40 40  
54 +=== Different needs ===
41 41  
42 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients.
43 43  
57 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
58 +
44 44  -> Examples?
45 45  
46 46  
47 47  
48 48  
49 -