Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 7.1 Icon
edited by Haoran Wang
on 2022/03/14 21:32
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To version Icon 19.1 Icon
edited by Haoran Wang
on 2022/03/15 11:35
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1 1  Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
2 2  
3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
4 +
3 3  For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
4 4  
5 -- Perceptual
7 +1. Perceptual
6 6  * Blind
9 +* Partially sighted
7 7  * Deaf
8 -- Motor
9 -*
10 10  
11 -- Cognitive
12 -*Dementia
13 -*Down's syndrome
14 -*Autism
12 +2. Motor
15 15  
14 +* Limited motion
15 +* No use of limbs
16 +* Use of mobility assistance
16 16  
17 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
18 +3. Cognitive
18 18  
19 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
20 +* Dementia
21 +* Down's Syndrome
22 +* Autism
20 20  
24 +== Participatory Design ==
25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages.
26 +Researchers would get a deep understanding of users and their needs so that they can empower users.
21 21  
28 +
29 +== SCE and Inclusive Design ==
30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
31 +
32 +1. Personas and scenarios
33 +Envision diverse users
34 +2. Design patterns
35 +Address possible social, cognitive, affective, and physical differences
36 +3. Evaluation
37 +Involve diverse users
38 +
39 +== Our Design ==
40 +Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
41 +
22 22  === Deaf patient ===
23 23  
24 24  Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD
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26 26  
27 27  === Price ===
28 28  
29 -Need to do the maths, because it might be that Pepper cost averages out.
49 +Need to do the maths, because it might be that Pepper's cost averages out.
30 30  
31 31  
52 +=== Different needs ===
32 32  
33 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients.
34 34  
55 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
56 +
35 35  -> Examples?
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37 37  
38 38  
39 39  
40 -