Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 6.1 Icon
edited by Haoran Wang
on 2022/03/14 21:31
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edited by Haoran Wang
on 2022/03/15 11:34
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1 1  Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
2 -For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps.
3 -- Perceptual
2 +
3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
4 +
5 +For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
6 +
7 +1. Perceptual
4 4  * Blind
9 +* Partially sighted
5 5  * Deaf
6 -- Motor
7 -*
8 8  
9 -- Cognitive
10 -*Dementia
11 -*Down's syndrome
12 -*Autism
12 +2. Motor
13 13  
14 +* Limited motion
15 +* No use of limbs
16 +* Use of mobility assistance
14 14  
15 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
18 +3. Cognitive
16 16  
20 +* Dementia
21 +* Down's Syndrome
22 +* Autism
23 +
24 +== Participatory Design ==
25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages.
26 +Researchers would get a deep understanding of users and their needs so that they can empower users.
27 +
28 +
29 +== SCE and Inclusive Design ==
30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
31 +
32 +
33 +1. Personas and scenarios
34 +Envision diverse users
35 +2. Design patterns
36 +Address possible social, cognitive, affective, and physical differences
37 +3. Evaluation
38 +Involve diverse users
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40 +
41 +
17 17  Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
18 18  
19 19  
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24 24  
25 25  === Price ===
26 26  
27 -Need to do the maths, because it might be that Pepper cost averages out.
52 +Need to do the maths, because it might be that Pepper's cost averages out.
28 28  
29 29  
55 +=== Different needs ===
30 30  
31 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients.
32 32  
58 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
59 +
33 33  -> Examples?
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35 35  
36 36  
37 37  
38 -