Changes for page Inclusive Design
Last modified by Pierre Bongrand on 2022/04/05 20:56
From version
3.1


edited by Pierre Bongrand
on 2022/03/14 16:17
on 2022/03/14 16:17
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To version
16.1


edited by Haoran Wang
on 2022/03/15 11:32
on 2022/03/15 11:32
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... ... @@ -1,18 +1,44 @@ 1 -It is necessary to have a universal design that is inclusive to a variety of people that may have different handicap: 2 -- Perceptual 1 +Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] 2 + 3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 4 + 5 +For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: 6 + 7 +1. Perceptual 3 3 * Blind 9 +* Partially sighted 4 4 * Deaf 5 -- Motor 6 -* 7 7 8 -- Cognitive 9 -*Dementia 10 -*Down's syndrome 11 -*Autism 12 +2. Motor 12 12 14 +* Limited motion 15 +* No use of limbs 16 +* Use of mobility assistance 13 13 14 - Thereis noeneric "disabled user". Creating different personas helped us to consider a more robust user.18 +3. Cognitive 15 15 20 +* Dementia 21 +* Down's Syndrome 22 +* Autism 23 + 24 += Participatory Design = 25 +Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages. 26 +Researchers would get a deep understanding of users and their needs so that they can empower users. 27 + 28 + 29 += SCE and Inclusive Design = 30 +In the SCE process, inclusive design is also an important part. 31 + 32 +1. Personas and scenarios 33 +Envision diverse users 34 +2. Design patterns 35 +Address possible social, cognitive, affective, and physical differences 36 +3. Evaluation 37 +Involve diverse users 38 + 39 + 40 +There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 41 + 16 16 Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: 17 17 18 18 ... ... @@ -23,9 +23,16 @@ 23 23 24 24 === Price === 25 25 26 -Need to do the maths, because it might be that Pepper cost averages out. 52 +Need to do the maths, because it might be that Pepper's cost averages out. 27 27 28 28 55 +=== Different needs === 29 29 30 30 58 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. 31 31 60 +-> Examples? 61 + 62 + 63 + 64 +