Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 17.1 Icon
edited by Haoran Wang
on 2022/03/15 11:34
Change comment: There is no comment for this version
To version 1.1 Icon
edited by Bart Vastenhouw
on 2022/02/07 22:07
Change comment: Imported from XAR

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1 -Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
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3 -The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
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5 -For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
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7 -1. Perceptual
8 -* Blind
9 -* Partially sighted
10 -* Deaf
11 -
12 -2. Motor
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14 -* Limited motion
15 -* No use of limbs
16 -* Use of mobility assistance
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18 -3. Cognitive
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20 -* Dementia
21 -* Down's Syndrome
22 -* Autism
23 -
24 -== Participatory Design ==
25 -Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages.
26 -Researchers would get a deep understanding of users and their needs so that they can empower users.
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28 -
29 -== SCE and Inclusive Design ==
30 -In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
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33 -1. Personas and scenarios
34 -Envision diverse users
35 -2. Design patterns
36 -Address possible social, cognitive, affective, and physical differences
37 -3. Evaluation
38 -Involve diverse users
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42 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
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44 -
45 -=== Deaf patient ===
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47 -Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD
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49 -
50 -=== Price ===
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52 -Need to do the maths, because it might be that Pepper's cost averages out.
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54 -
55 -=== Different needs ===
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58 -We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
59 -
60 --> Examples?
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64 -