Changes for page Inclusive Design
Last modified by Pierre Bongrand on 2022/04/05 20:56
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edited by Haoran Wang
on 2022/03/15 11:32
on 2022/03/15 11:32
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edited by Haoran Wang
on 2022/03/15 11:44
on 2022/03/15 11:44
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... ... @@ -1,6 +1,6 @@ 1 1 Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] 2 2 3 -The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 4 4 5 5 For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: 6 6 ... ... @@ -21,27 +21,24 @@ 21 21 * Down's Syndrome 22 22 * Autism 23 23 24 -= Participatory Design = 24 +== Participatory Design == 25 25 Participatory design means involving users in design from the earliest stages. It can help researchers to interact with patients and develop functions that are neglected from the earlier stages. 26 26 Researchers would get a deep understanding of users and their needs so that they can empower users. 27 27 28 28 29 -= SCE and Inclusive Design = 30 -In the SCE process, inclusive design is also an important part. 29 +== SCE and Inclusive Design == 30 +In the SCE process, inclusive design is also an important part. There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 31 31 32 32 1. Personas and scenarios 33 -Envision diverse users 33 +Envision diverse users: We should envision as many as possible personas and scenarios to include as many different situations as possible. However, it is impossible to include all kinds of situations in the prototype as the inclusive design is a dynamic process. It should be used and evaluated throughout the whole development process. 34 34 2. Design patterns 35 -Address possible social, cognitive, affective, and physical differences 35 +Address possible social, cognitive, affective, and physical differences: All people have differences, which makes design patterns extremely hard. We need to consider and address the potential differences between people. 36 36 3. Evaluation 37 -Involve diverse users 37 +Involve diverse users: Evaluation is 38 38 39 - 40 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 41 - 39 +== Our Design == 42 42 Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: 43 43 44 - 45 45 === Deaf patient === 46 46 47 47 Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD