Changes for page Inclusive Design
Last modified by Pierre Bongrand on 2022/04/05 20:56
From version
12.1


edited by Haoran Wang
on 2022/03/15 11:22
on 2022/03/15 11:22
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To version
2.1


edited by Pierre Bongrand
on 2022/03/14 16:06
on 2022/03/14 16:06
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... ... @@ -1,50 +1,33 @@ 1 -Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] 2 - 3 -The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 4 - 5 -For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: 6 -1. Perceptual 1 +We need to come up with a universal design that is inclusive to a variety of people that may have different handicap: 2 +- Perceptual: 7 7 * Blind 8 -* Partially sighted 9 9 * Deaf 5 +- Motor 6 +* 10 10 11 -2. Motor 8 +- Cognitive 9 +*Dementia 10 +*Down's syndrome 11 +*Autism 12 12 13 -* Limited motion 14 -* No use of limbs 15 -* Use of mobility assistance 16 16 17 - 3.Cognitive14 +There is no Generic "disabled user". 18 18 19 -* Dementia 20 -* Down's Syndrome 21 -* Autism 16 +Is our solution economically accessible (Can users afford our design?)? If yes, how so? 22 22 23 - There is nogeneric"disabled user".Creatingdifferent personasandscenarioshelpedus toconsidera more robust user.18 +In our case, this lecture and the feedback received during the presentation made us think about patients with hearing impairment/deaf. Secondly, we also measured wether or not this solution is affordable to patient. 24 24 25 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: 26 26 21 +== Improvements of our design: Deaf patient == 27 27 28 -=== Deaf patient === 29 - 30 30 Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD 31 31 32 32 33 -== =Price ===26 +== Improvements of our design: Price == 34 34 35 -Need to do the maths, because it might be that Pepper 'scost averages out.28 +Need to do the maths, because it might be that Pepper cost averages out. 36 36 37 37 38 -=== Different needs === 39 39 40 40 41 -We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. 42 42 43 --> Examples? 44 - 45 - 46 - 47 -= Participatory Design = 48 - 49 - 50 -