Changes for page Inclusive Design

Last modified by Pierre Bongrand on 2022/04/05 20:56

From version Icon 12.1 Icon
edited by Haoran Wang
on 2022/03/15 11:22
Change comment: There is no comment for this version
To version 1.1 Icon
edited by Bart Vastenhouw
on 2022/02/07 22:07
Change comment: Imported from XAR

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1 -Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]]
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3 -The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations.
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5 -For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps:
6 -1. Perceptual
7 -* Blind
8 -* Partially sighted
9 -* Deaf
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11 -2. Motor
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13 -* Limited motion
14 -* No use of limbs
15 -* Use of mobility assistance
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17 -3. Cognitive
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19 -* Dementia
20 -* Down's Syndrome
21 -* Autism
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23 -There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user.
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25 -Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases:
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28 -=== Deaf patient ===
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30 -Use of redundant information leveraging both audio and visual channels of communications between Pepper and the PwD
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32 -
33 -=== Price ===
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35 -Need to do the maths, because it might be that Pepper's cost averages out.
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37 -
38 -=== Different needs ===
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41 -We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients.
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43 --> Examples?
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46 -
47 -= Participatory Design =
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