Changes for page Inclusive Design
Last modified by Pierre Bongrand on 2022/04/05 20:56
From version
10.1


edited by Haoran Wang
on 2022/03/14 21:34
on 2022/03/14 21:34
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To version
12.1


edited by Haoran Wang
on 2022/03/15 11:22
on 2022/03/15 11:22
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... ... @@ -1,14 +1,18 @@ 1 1 Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment. [[Wikipedia>>https://en.wikipedia.org/wiki/Inclusive_design#:~:text=Inclusive%20design%20is%20a%20design,interface%20or%20navigate%20an%20environment.]] 2 2 3 +The objective of inclusive design is to make artifacts accessible to and used by as many people as possible in a wide variety of situations. 4 + 3 3 For our case, it is necessary to have a universal design that is inclusive to a variety of people that may have different handicaps: 4 4 1. Perceptual 5 5 * Blind 8 +* Partially sighted 6 6 * Deaf 7 7 8 8 2. Motor 9 9 10 -* List item 11 -* List item 13 +* Limited motion 14 +* No use of limbs 15 +* Use of mobility assistance 12 12 13 13 3. Cognitive 14 14 ... ... @@ -16,7 +16,6 @@ 16 16 * Down's Syndrome 17 17 * Autism 18 18 19 - 20 20 There is no generic "disabled user". Creating different personas and scenarios helped us to consider a more robust user. 21 21 22 22 Our design was already made for people with dementia. However, this lecture and the feedback from the presentation of the previous week helped us to consider two more general cases: ... ... @@ -29,15 +29,19 @@ 29 29 30 30 === Price === 31 31 32 -Need to do the maths, because it might be that Pepper cost averages out. 35 +Need to do the maths, because it might be that Pepper's cost averages out. 33 33 34 34 38 +=== Different needs === 35 35 36 -We paid additional details to not making wrong assumptions about our users. By not stereotyping, not patronising or stigmatising the patients. 37 37 41 +We paid additional details to not make wrong assumptions about our users. By not stereotyping, not patronizing, or stigmatizing the patients. 42 + 38 38 -> Examples? 39 39 40 40 41 41 47 += Participatory Design = 42 42 43 43 50 +