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Last modified by Andrei Stefan on 2022/04/04 13:38

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edited by Andrei Stefan
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edited by Andrei Stefan
on 2022/04/04 12:09
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29 29  == Experimental design ==
30 30  
31 31  The experiment will be conducted to simulate the reinforcement learning process of musical memory related to daily activities and to investigate if the quiz is indeed able to help with the learning.
32 -All participants would sign a consent form that informed them of the usage of the collected data and our goal of evaluations. In our prototype, users can personalize the association between music and activities based on their existing intrinsic knowledge. But due to the limited time and requiring a comparable result between groups, in evaluation, we forced 6 pieces of music and activities. Participants listened to the music and were asked the remember the associated activities.
32 +All participants would sign a consent form that informed them of the usage of the collected data and our goal of evaluations. In our prototype, users can personalize the association between music and activities based on their existing intrinsic knowledge. But due to the limited time and requiring a comparable result between groups, in evaluation, we forced 6 pieces of music and activities.
33 +Participants listened to the music and were asked the remember the associated activities. To this end, they were given a list with the 6 activities. In order to make it more difficult to remember (so they had to pretend less to have dementia), the music corresponding to the activities was played in a different order than that of the activities on the list. Furthermore, the music was quite similar (just instrumental). The users then had 3 minutes to practice with the NAO.
33 33  In the end, the participants would take a quiz to see how much they remembered. They are also asked to fill in a questionnaire including the feeling of the robot and possible feedback.
34 34  
35 35  1. How many questions did you answer correctly? (Points from 0-6)