Changes for page Test

Last modified by Andrei Stefan on 2022/04/04 13:38

From version Icon 91.1 Icon
edited by Xinqi Li
on 2022/04/02 01:04
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To version Icon 93.1 Icon
edited by Xinqi Li
on 2022/04/02 01:21
Change comment: There is no comment for this version

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103 103  From the middle figure, we can find that people in group A tend to think our robot can help improve the memory task and only a few of them thought our robot is annoying, as shown in the right figure.
104 104  
105 105  [[image:result4.png||height="400px"]]
106 +As shown in the above figure, group A with our intelligent robot gave our robot an average score of 66.7, and group B with the dumb robot gave 58.2. In this scale, we can see that participants are more willing to play with our intelligent robot.
106 106  
108 +Also, we collect some feedback from the participants. Most of them liked the appearance of the robot which is consistent with the reasons we choose the NAO. People are more engaged and willing to interact with a humanoid robot. Some of them complained about the speech recognition of this robot.
109 +
107 107  = Discussion =
108 108  
112 +We assume that our intelligent robot can help people strengthen the association between music and activities. The result of average correct answers didn't approve this. Several reasons existed. First, our participants were not real PwD and their memory abilities vary. Our group size(about 10 for each group) was not large enough. Also, Participants were only given a limited time. The short duration of the quiz and not using personalised music also accounted for this biased result. However, the overall usability score between two groups and some quantitative results above also shows that our claim PwD are more willing to play with our intelligent robot and PwD are happy to use the robot could still hold.
113 +
109 109  = Conclusion =
110 110  
111 111  = Reference =
117 +
112 112  Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the system usability scale. Intl. Journal of Human–Computer Interaction, 24(6), 574-594.