Changes for page Test

Last modified by Andrei Stefan on 2022/04/04 13:38

From version Icon 64.1 Icon
edited by Xinqi Li
on 2022/04/01 22:27
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To version Icon 82.1 Icon
edited by Xinqi Li
on 2022/04/01 23:15
Change comment: There is no comment for this version

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27 27  == Experimental design ==
28 28  
29 29  The experiment will be conducted to simulate the reinforcement learning process of musical memory related to daily activities and to investigate if the quiz is indeed able to help with the learning.
30 -
31 -
32 -=== Evaluation Step ===
33 -
34 -First, all participants would sign a consent form that informed them of the usage of the collected data and our goal of evaluations.
35 -
36 -==== Step 1 ====
37 -
38 -In our prototype, users can personalize the link between music and activities based on their existing intrinsic knowledge. But due to the limited time and requiring a comparable result between groups, in evaluation, we forced 6 pieces of music and activities. Participants listened to the music and were asked the remember the associated activities.
39 -
40 -==== Step 2 ====
41 -
42 -Participants in two groups would play with the robot for 3 minutes. Participants in group A would play with the intelligent robot and group B would play with the dumb robot.
43 -
44 -==== Step 3 ====
45 -
30 +All participants would sign a consent form that informed them of the usage of the collected data and our goal of evaluations. In our prototype, users can personalize the association between music and activities based on their existing intrinsic knowledge. But due to the limited time and requiring a comparable result between groups, in evaluation, we forced 6 pieces of music and activities. Participants listened to the music and were asked the remember the associated activities.
46 46  In the end, the participants would take a quiz to see how much they remembered. They are also asked to fill in a questionnaire including the feeling of the robot and possible feedback.
47 47  
48 -==== Questionnaire ====
49 -
50 50  1. How many questions did you answer correctly? (Points from 0-6)
51 51  1. You feel the robot can help you remember the task. (Agree, Neutral, Disagree)
52 52  1. You feel the robot is annoying. (Agree, Neutral, Disagree)
53 -1. Based on the given system usability scale, please give our robot a score.(0-100)
36 +1. Based on the given system usability scale, please give our robot a score. (0-100)
54 54  
55 55  Except for the previous questions, we also collect feedback from participants
56 56  
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58 58  1. What did you dislike most about the robot?
59 59  1. Do you have any further suggestions? (*optional)
60 60  
61 -
62 -
63 63  == Tasks ==
64 64  
46 +The participants are asked to memorize the association between the given music and activities as best as they can during the play with the robot.
47 +The robot would play the music and ask the participant to answer the correct activity.
48 +In the end, the participant would do the final test and we count the number of correct answers.
49 +
50 +== Measures ==
51 +
52 +Count the correct answer in the final test.
53 +After the experiment, ask the user to fill in the system usability scale and the questionnaire regarding mood and satisfaction.
54 +
55 +== Procedure ==
56 +
65 65  **Event: Quiz**
66 66  
67 67  {{html}}
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99 99  <table>
100 100  {{/html}}
101 101  
102 -== Measures ==
103 -
104 -Count the correct answer in the final test.
105 -After the experiment, ask the user to fill in the system usability scale and the questionnaire regarding mood and satisfaction.
106 -
107 -== Procedure ==
108 -
109 -1. Sign the consent form;
110 -2. Complete the given tasks as instructed;
111 -3. Complete a questionnaire
112 -
113 113  == Material ==
114 114  
115 115  Robot(NAO) with setting music, consent form, laptop
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116 116  
117 117  = Results =
118 118  
100 +[[image:result2.png||height="400px"]]
101 +From the left figure, we can see the distribution of the number of correct answers. The average score of all participants is 3.6 among 6 questions. For group A, the average score is 3.3 and for group B the average score is 3.8. We can also find that all participants in group A can learn something because they have no 0 scores but several participants in group B got 0 scores. In this degree, we can show that our robot do help in memory.
102 +
103 +From the middle figure, we can find that people in group A tend to think our robot can help improve the memory task and only a few of them thought our robot is annoying.
104 +
119 119  = Discussion =
120 120  
121 121  = Conclusion =
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