Changes for page Test
Last modified by Andrei Stefan on 2022/04/04 13:38
From version
51.1


edited by Dongxu Lu
on 2022/03/28 23:51
on 2022/03/28 23:51
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To version
6.1


edited by Péter Angeli
on 2022/03/01 12:33
on 2022/03/01 12:33
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... ... @@ -1,67 +12,34 @@ 1 -= Problem statement and research questions = 2 - 3 -The main use cases that the evaluation focuses on are UC001: Daily todo list and UC005: Quiz. Based on the claims corresponding to those use cases, we derive the following research questions: 4 - 5 -1. System A: the robot does not do anything 6 -System B: the robot plays music associated with tasks 7 -Research question: Are participants more likely to remember their daily tasks when using system B, compared to system A? 8 -1. System A: the robot plays a song and regardless if the answer is right or not, it switches to a different song. 9 -System B: the robot plays the same song until the user gets it right 10 -Research question: Are participants happier to interact with the robot and more effective at linking tasks to music when using System B, compared to system A? 11 - 12 12 = Method = 13 13 14 - Ourgroupdecidedto usea mixed-method approachfor theevaluation.Quantitative datawill be derived during the experimentsuch asthe numberf mistakestheparticipant makesduring thequiz. Moreover,qualitativeataexpected tobe gathered through questionnaires, such asto whatextent participantsare satisfiedwithusingthe robot, is also adopted for evaluation. By measuringthese twotypesofdata, we willmanagetoassessifour claimsareachievedandtheresearchquestionsare answered.3 +We are doing a mixed-method approach. We are producing qualitative data from focus groups by asking them how they liked to interact with the robot. By measuring how successfully we achieved our claims we will create questionnaires which will be quantitative data. 15 15 16 16 == Participants == 17 17 18 - Roughlysixteenparticipantsare expectedfor ourevaluation.Tovalidateourresearchquestionthatthequizwill helppeoplebettermemorize music-activity links,participantswillbedividedintotwogroups,GroupAandGroupB.Both groupswillbe asked tomemorizecertainpairs of musicandcorrespondingactivity as priorknowledge.Group A,whichis the controlgroup,willnothaveNAOtoassistwithlearningmusic-activitylinksthroughquizzeswhileGroupBwillhave him as the experimentalgroup.Details on the tasksassignedto each groupwillbefurtherdescribedbelow.7 +Due to covid restrictions, we have to “simulate” our robot-human interaction with elderly people affected by dementia. For that reason, we will ask roughly eighteen people how will pretend to be people with different dementia types, the loved ones or the caregiver. We will create three groups / six people in each. In each group, one person will “play” the role of a caregiver, one plays the loved one, and the remaining four people will do the role of the person with dementia. In each group, the “onset of dementia played” should be different. In Group A, people act like they just have early-onset symptoms, but they are almost fully functioning. They sometimes get confused, but these moments swiftly pass and they are back to their true selves. In Group B, people should have a harder time keeping track of things, forgetting about tasks, people and memories should be common. These people’s life is constantly affected by the disease, but they sometimes have clear moments when they are back to their original selves before dementia. In Group C people have late-onset of dementia. Constant confusion is more common than moments of clarity which usually doesn't last long. People should have a hard time keeping track of anything, and remembering is not something that’s even possible anymore. 19 19 20 20 == Experimental design == 21 21 22 - The experiment will be conducted to simulate the reinforcement learningprocess of musical memory related to daily activities and to investigate if thequiz is indeed ableto help with the learning. The group of participants will be divided into 3 subgroups that simulatepatients indifferentstages of dementia. The participants will begivenartificialmemory lossby forcing themto remember a largenumber of songs they have to associatewithcertainactivities. From each group one of the participants willbeasked to play thecaregiver and anotherparticipant will take the roll of lovedone. With these participants the interactionsbetweentheactors will be tested. The interactionsare described in the design patterns.11 +high level design - between/within subject, describe approach 23 23 24 -When the participant playing the role of patient has learned the association between the music pieces and activities the robot will start playing certain pieces of music. The participant has to recall the correct activity associated with the music piece. When this is wrong the loved one can step in and call to remind the 25 - 26 26 == Tasks == 27 27 28 -**Event: Quiz** 15 +Patients: 16 +Group A: participants with lowest level of dementia 17 +Task 1: Memorize five pieces of music corresponding with different activities within three minutes; 18 +Task 2: After the robot plays a piece of music, 29 29 30 -{{html}} 31 -<table> 32 - <tr> 33 - <td>No.</td> 34 - <td>Group A</td> 35 - <td>Group B</td> 36 - </tr> 37 - <tr> 38 - <td>1</td> 39 - <td>Memorize six pieces of music corresponding with different activities;</td> 40 - <td>Memorize six pieces of music corresponding with different activities;</td> 41 - </tr> 42 - <tr> 43 - <td>2</td> 44 - <td>Play quiz with the dumb robot for five minutes, which will not correct the participant when wrong answers are given ;</td> 45 - <td>Play quiz with the smart robot for five minutes, which will correct the participant when wrong answers are given;</td> 46 - </tr> 47 - <tr> 48 - <td>3</td> 49 - <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 50 - <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 51 - </tr> 52 -<table> 53 -{{/html}} 20 +Group B: participants with medium level of dementia 21 +Task 1: Memorize seven pieces of music corresponding with different activities within three minutes; 54 54 23 +Group C: participants with highest level of dementia 24 +Task 1: Memorize ten pieces of music corresponding with different activities within three minutes; 55 55 == Measures == 26 +More details regarding the qualitative and quantitative analysis. 56 56 57 -During the experiment, count how many tries it takes the user to answer correctly 58 -After the experiment, ask the user to fill in the system usability scale and the questionnaire regarding mood and satisfaction. 59 59 60 60 == Procedure == 61 61 62 -1. Sign the consent form; 63 -2. Complete the given tasks as instructed; 64 -3. Complete a questionnaire 31 +do the task, consent form, questionnaire, detailed, practical explanation 65 65 66 66 == Material == 67 67 ... ... @@ -71,8 +71,5 @@ 71 71 72 72 Consent form 73 73 74 -= Results = 75 75 76 -= Discussion = 77 77 78 -= Conclusion =
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... ... @@ -1,1 +1,0 @@ 1 -Refer to the claims in the problem statement and research questions. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-03-21 19:53:54.868