Changes for page Test
Last modified by Andrei Stefan on 2022/04/04 13:38
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50.1


edited by Dongxu Lu
on 2022/03/27 20:38
on 2022/03/27 20:38
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To version
4.1


edited by Andrei Stefan
on 2022/03/01 11:51
on 2022/03/01 11:51
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... ... @@ -1,78 +1,36 @@ 1 1 = Problem statement and research questions = 2 2 3 -The main use cases that the evaluation focuses on are UC001: Daily todo list and UC005: Quiz. Based on the claims corresponding to those use cases, we derive the following research questions: 4 - 5 -1. System A: the robot does not do anything 6 -System B: the robot plays music associated with tasks 7 -Research question: Are participants more likely to remember their daily tasks when using system B, compared to system A? 8 -1. System A: the robot plays a song and regardless if the answer is right or not, it switches to a different song. 9 -System B: the robot plays the same song until the user gets it right 10 -Research question: Are participants happier to interact with the robot and more effective at linking tasks to music when using System B, compared to system A? 11 - 12 12 = Method = 13 13 14 - Our group decidedto use amixed-method approach for theevaluation.Quantitative data will bederivedduringthe experimentsuch as thenumber of mistakes the participant makes duringthe quiz. Moreover, qualitativedataexpected to be gathered through questionnaires,such as towhat extent participants are satisfied withusingtherobot, is also adopted for evaluation. By measuring these two types of data,we will manage toassess if ourclaims areachievedand theresearch questions are answered.5 +even more high level then exp design, qualitative analysis, focus group, or exp design 15 15 16 16 == Participants == 17 17 18 -Roughly sixteen participants are expected for our evaluation. To validate our research question that the quiz will help people better memorize music-activity links, participants will be divided into two groups, Group A and Group B. Both groups will be asked to memorize certain pairs of music and corresponding activity as prior knowledge. Group A, which is the control group, will not have NAO to assist with learning music-activity links through quizzes while Group B will have him as the experimental group. Details on the tasks assigned to each group will be further described below. 19 19 20 20 == Experimental design == 21 21 22 - The experiment will be conducted to simulate the reinforcement learningprocess of musical memory related to daily activities and to investigate if thequiz is indeed ableto help with the learning. The group of participants will be divided into 3 subgroups that simulatepatients indifferentstages of dementia. The participants will begivenartificialmemory lossby forcing themto remember a largenumber of songs they have to associatewithcertainactivities. From each group one of the participants willbeasked to play thecaregiver and anotherparticipant will take the roll of lovedone. With these participants the interactionsbetweentheactors will be tested. The interactionsare described in the design patterns.12 +high level design - between/within subject, describe approach 23 23 24 -When the participant playing the role of patient has learned the association between the music pieces and activities the robot will start playing certain pieces of music. The participant has to recall the correct activity associated with the music piece. When this is wrong the loved one can step in and call to remind the 25 - 26 26 == Tasks == 27 27 28 -**Event: Quiz** 29 29 30 -{{html}} 31 -<table> 32 - <tr> 33 - <td>No.</td> 34 - <td>Group A</td> 35 - <td>Group B</td> 36 - </tr> 37 - <tr> 38 - <td>1</td> 39 - <td>Memorize six pieces of music corresponding with different activities;</td> 40 - <td>Memorize six pieces of music corresponding with different activities;</td> 41 - </tr> 42 - <tr> 43 - <td>2</td> 44 - <td>Play quiz with the dumb robot for five minutes, which will not correct the participant when wrong answers are given ;</td> 45 - <td>Play quiz with the smart robot for five minutes, which will correct the participant when wrong answers are given;</td> 46 - </tr> 47 - <tr> 48 - <td>3</td> 49 - <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 50 - <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 51 - </tr> 52 -<table> 53 -{{/html}} 54 - 55 55 == Measures == 56 56 57 -During the experiment, count how many tries it takes the user to answer correctly 58 -After the experiment, ask the user to fill in the system usability scale and the questionnaire regarding mood and satisfaction. 59 59 60 60 == Procedure == 61 61 62 -1. Sign the consent form; 63 -2. Complete the given tasks as instructed; 64 -3. Complete a questionnaire 22 +do the task, consent forkm, questionnaire, detailed, practical explanation 65 65 66 66 == Material == 67 67 68 -Robot 69 69 70 -The robot plays an important part in our experiment. 71 71 72 -Consent form 73 - 74 74 = Results = 75 75 30 + 31 + 76 76 = Discussion = 77 77 78 -= Conclusion = 34 + 35 + 36 += Conclusions =
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... ... @@ -1,1 +1,0 @@ 1 -Refer to the claims in the problem statement and research questions. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-03-21 19:53:54.868