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... ... @@ -1,31 +1,31 @@ 1 1 = Problem statement and research questions = 2 + 2 2 The main use cases that the evaluation focuses on are UC001: Daily todo list and UC005: Quiz. Based on the claims corresponding to those use cases, we derive the following research questions: 3 3 4 4 1. System A: the robot does not do anything 5 5 System B: the robot plays music associated with tasks 6 6 Research question: Are participants more likely to remember their daily tasks when using system B, compared to system A? 7 - 8 -2. System A: the robot plays a song and regardless if the answer is right or not, it switches to a different song. 8 +1. System A: the robot plays a song and regardless if the answer is right or not, it switches to a different song. 9 9 System B: the robot plays the same song until the user gets it right 10 10 Research question: Are participants happier to interact with the robot and more effective at linking tasks to music when using System B, compared to system A? 11 11 12 12 = Method = 13 13 14 - Wearedoinga mixed-method approach.We are producing quantitative datafromquestionnaires afterthe interactionwith the robot,byasking them howthey feltaboutthewholeexperience. By measuring this data, we will assessifwesuccessfullyachievedour claims and determinethe answersto the research questions.14 +Our group decided to use a mixed-method approach for the evaluation. Quantitative data will be derived during the experiment such as the number of mistakes the participant makes during the quiz. Moreover, qualitative data expected to be gathered through questionnaires, such as to what extent participants are satisfied with using the robot, is also adopted for evaluation. By measuring these two types of data, we will manage to assess if our claims are achieved and the research questions are answered. 15 15 16 16 == Participants == 17 17 18 - Duetocovidrestrictions,we have to “simulate”ourrobot-humaninteractionwithelderlypeopleffectedby dementia. Forthatreason,wewillask roughlyeighteenpeoplehow will pretendto bepeople with differentdementiapes,theloved onesorhecaregiver.Wewillcreate threegroups/ six peopleineach. Ineach group,oneperson will “play”therole of a caregiver,oneplaysthelovedone,and theremaining fourpeople will do theroleof the person with dementia. Ineach group, the “onsetofdementiaplayed”shouldbe different.In Group A, peopleactliketheyjust have early-onsetsymptoms, but they arealmost fully functioning. They sometimesgetconfused,but these moments swiftlypassandtheyare back toheirtrue selves.In GroupB,peopleshouldhaveahardertimekeepingtrackofthings,forgettingaboutasks,people and memoriesshouldbecommon. Thesepeople’slifeis constantlyaffected by the disease,but they sometimeshave clear momentswhentheyareback to theiroriginal selves before dementia.In GroupC people have late-onset of dementia. Constant confusion ismore common than momentsof clarity which usually doesn'tlast long. Peopleshouldhaveardtime keepingtrackofanything,and rememberingis notsomething that’sevenpossibleanymore.18 +Roughly sixteen participants are expected for our evaluation. To validate our research question that the quiz will help people better memorize music-activity links, participants will be divided into two groups, Group A and Group B. Both groups will be asked to memorize certain pairs of music and corresponding activity as prior knowledge. Group A, which is the control group, will not have NAO to assist with learning music-activity links through quizzes while Group B will have him as the experimental group. Details on the tasks assigned to each group will be further described below. 19 19 20 20 == Experimental design == 21 21 22 -The experiment will be conducted bysimulatingthe interactionbetweenthepatient,robot and otheractors. The group of participants will be divided into 3 subgroups that simulate patients in different stages of dementia. The participants will be given artificial memory loss by forcing them to remember a large number of songs they have to associate with certain activities. From each group one of the participants will be asked to play the caregiver and another participant will take the roll of loved one. With these participants the interactions between the actors will be tested. The interactions are described in the design patterns.22 +The experiment will be conducted to simulate the reinforcement learning process of musical memory related to daily activities and to investigate if the quiz is indeed able to help with the learning. The group of participants will be divided into 3 subgroups that simulate patients in different stages of dementia. The participants will be given artificial memory loss by forcing them to remember a large number of songs they have to associate with certain activities. From each group one of the participants will be asked to play the caregiver and another participant will take the roll of loved one. With these participants the interactions between the actors will be tested. The interactions are described in the design patterns. 23 23 24 24 When the participant playing the role of patient has learned the association between the music pieces and activities the robot will start playing certain pieces of music. The participant has to recall the correct activity associated with the music piece. When this is wrong the loved one can step in and call to remind the 25 25 26 26 == Tasks == 27 27 28 -**Event: Activity**28 +**Event: Quiz** 29 29 30 30 {{html}} 31 31 <table> ... ... @@ -33,87 +33,28 @@ 33 33 <td>No.</td> 34 34 <td>Group A</td> 35 35 <td>Group B</td> 36 - <td>Group C</td> 37 37 </tr> 38 38 <tr> 39 39 <td>1</td> 40 - <td>Memorize five pieces of music corresponding with different activities within three minutes;</td> 41 - <td>Memorize seven pieces of music corresponding with different activities within three minutes;</td> 42 - <td>Memorize ten pieces of music corresponding with different activities within three minutes;</td> 39 + <td>Memorize six pieces of music corresponding with different activities;</td> 40 + <td>Memorize six pieces of music corresponding with different activities;</td> 43 43 </tr> 44 44 <tr> 45 45 <td>2</td> 46 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 47 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 48 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 44 + <td>Play quiz with the dumb robot for five minutes, which will not correct the participant when wrong answers are given ;</td> 45 + <td>Play quiz with the smart robot for five minutes, which will correct the participant when wrong answers are given;</td> 49 49 </tr> 50 50 <tr> 51 51 <td>3</td> 52 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 53 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 54 - <td>Say “I will do [activity_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 49 + <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 50 + <td>Test how well the participant remember the music-activity pairs by counting the mistakes made;</td> 55 55 </tr> 56 - <tr> 57 - <td>4</td> 58 - <td>Ignore the music when hearing the robot playing music3;</td> 59 - <td>Ignore the music when hearing the robot playing music3;</td> 60 - <td>Ignore the music when hearing the robot playing music3;</td> 61 - </tr> 62 - <tr> 63 - <td>5</td> 64 - <td>Say “I will do [task_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music3 again.</td> 65 - <td>Say “I will do [task_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music3 again.</td> 66 - <td>Say “I will do [task_name] now.”/ ”I don’t know.” to the robot after hearing the robot play music3 again.</td> 67 - </tr> 68 68 <table> 69 69 {{/html}} 70 70 71 -**Event: Quiz** 72 - 73 -{{html}} 74 -<table> 75 - <tr> 76 - <td>No.</td> 77 - <td>Group A</td> 78 - <td>Group B</td> 79 - <td>Group C</td> 80 - </tr> 81 - <tr> 82 - <td>1</td> 83 - <td>Say "I would like to do a quiz now." to the robot;</td> 84 - <td>Say "I would like to do a quiz now." to the robot;</td> 85 - <td>Say "I would like to do a quiz now." to the robot;</td> 86 - </tr> 87 - <tr> 88 - <td>2</td> 89 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 90 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 91 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music1;</td> 92 - </tr> 93 - <tr> 94 - <td>3</td> 95 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 96 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 97 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music2;</td> 98 - </tr> 99 - <tr> 100 - <td>4</td> 101 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music3;</td> 102 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music3;</td> 103 - <td>Say “The activity is [activity_name].”/ ”I don’t know.” to the robot after hearing the robot play music3;</td> 104 - </tr> 105 - <tr> 106 - <td>5</td> 107 - <td>Say “I want to end the quiz now.” to the robot.</td> 108 - <td>Say “I want to end the quiz now.” to the robot.</td> 109 - <td>Say “I want to end the quiz now.” to the robot.</td> 110 - </tr> 111 -<table> 112 -{{/html}} 113 - 114 114 == Measures == 115 115 116 -During the experiment, count how many ti mes the user answerswith the wrongtask.57 +During the experiment, count how many tries it takes the user to answer correctly 117 117 After the experiment, ask the user to fill in the system usability scale and the questionnaire regarding mood and satisfaction. 118 118 119 119 == Procedure ==
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... ... @@ -1,0 +1,1 @@ 1 +Refer to the claims in the problem statement and research questions. - Date
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