Changes for page Design Patterns
Last modified by Dongxu Lu on 2022/04/04 15:55
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -27,22 +27,24 @@ 27 27 <img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/SceneB.jpg" width="600"/> 28 28 {{/html}} 29 29 30 -The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is O B04: help reinforce the connection between specific music and daily tasks with quizzes.30 +The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is DO2: help reinforce the connection between specific music and daily tasks with quizzes. 31 31 32 32 The initiation of the quizzes can either be achieved through the patient asking the robot or the robot asking the patient. In the former situation, the robot would always say yes to the request while the patient can choose to reject the quiz in the latter situation. After the robot starts the quiz, the patient will be asked to answer several questions on pairs of music and corresponding tasks. If the patient gives the correct answer, the robot will continue the quiz. If wrong answers are given, the robot will inform the patient of the correct answers. 33 33 34 34 This design pattern solves the initial problem by letting the patient think about the connections and repeating the task and music combinations. It also prevents patients from learning wrong associations by correcting them. The process of quiz initiation prevents patients from having to play the quiz while not wanting to, which reduces the annoyance with the robot and music. The robot is able to initiate the quiz and make sure that the patient is reminded of the existence and that the quiz is played periodically. 35 35 36 -==== TDP for changingsettings====36 +==== TDP for quiz ==== 37 37 38 38 {{html}} 39 -<img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/Scene C.jpg" width="600"/>39 +<img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/SceneB.jpg" width="600"/> 40 40 {{/html}} 41 41 42 -Th isTDP is formalizedwith OB01: to helpdelaymemorylossforthe patient'sdailytasks. Whenthepatient becomesunsatisfiedwith thesettingsof therobotoragenda,he/she can askthe caregivertodo somedjustments,suchas higheringthevolume,changingthe music,etc.If the caregiverfindstherequirementreasonable, properchanges will bedoneto the robot.Thecaregivercanalsochooseto refusethe request asfrequent changesto theagendawould causesome obfuscationand delayin controllingdementia.42 +The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is DO2: help reinforce the connection between specific music and daily tasks with quizzes. 43 43 44 -Thi sdesignpatternmakespossiblefor the patient tofind a treatment solution that istailor-madeforhimself/herselfwiththeprofessionalguidance of the caregiver.44 +The initiation of the quizzes can either be achieved through the patient asking the robot or the robot asking the patient. In the former situation, the robot would always say yes to the request while the patient can choose to reject the quiz in the latter situation. After the robot starts the quiz, the patient will be asked to answer several questions on pairs of music and corresponding tasks. If the patient gives the correct answer, the robot will continue the quiz. If wrong answers are given, the robot will inform the patient of the correct answers. 45 45 46 +This design pattern solves the initial problem by letting the patient think about the connections and repeating the task and music combinations. It also prevents patients from learning wrong associations by correcting them. The process of quiz initiation prevents patients from having to play the quiz while not wanting to, which reduces the annoyance with the robot and music. The robot is able to initiate the quiz and make sure that the patient is reminded of the existence and that the quiz is played periodically. 47 + 46 46 === Interaction Design Patterns === 47 47 48 48 To enable communication between the robot and the other actors we need specific design patterns which enable effective communication. The communication between the robot and loved ones is a simple text message notifying the not performing of activities and therefore does not need a design pattern.