Changes for page Design Patterns

Last modified by Dongxu Lu on 2022/04/04 15:55

From version 7.1
edited by Dongxu Lu
on 2022/04/02 04:14
Change comment: There is no comment for this version
To version 8.1
edited by Dongxu Lu
on 2022/04/02 04:27
Change comment: There is no comment for this version

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27 27  <img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/SceneB.jpg" width="600"/>
28 28  {{/html}}
29 29  
30 -The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is DO2: help reinforce the connection between specific music and daily tasks with quizzes.
30 +The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is OB04: help reinforce the connection between specific music and daily tasks with quizzes.
31 31  
32 32  The initiation of the quizzes can either be achieved through the patient asking the robot or the robot asking the patient. In the former situation, the robot would always say yes to the request while the patient can choose to reject the quiz in the latter situation. After the robot starts the quiz, the patient will be asked to answer several questions on pairs of music and corresponding tasks. If the patient gives the correct answer, the robot will continue the quiz. If wrong answers are given, the robot will inform the patient of the correct answers.
33 33  
34 34  This design pattern solves the initial problem by letting the patient think about the connections and repeating the task and music combinations. It also prevents patients from learning wrong associations by correcting them. The process of quiz initiation prevents patients from having to play the quiz while not wanting to, which reduces the annoyance with the robot and music. The robot is able to initiate the quiz and make sure that the patient is reminded of the existence and that the quiz is played periodically.
35 35  
36 -==== TDP for quiz ====
36 +==== TDP for changing settings====
37 37  
38 38  {{html}}
39 -<img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/SceneB.jpg" width="600"/>
39 +<img src="https://raw.githubusercontent.com/d-lu-19/SCE-project/main/SceneC.jpg" width="600"/>
40 40  {{/html}}
41 41  
42 -The TDP quiz team design pattern solves the problem of using speech communication between robot and patient to create or reinforce the connection between specific music and daily tasks. The main objective that the design pattern solves is DO2: help reinforce the connection between specific music and daily tasks with quizzes.
42 +This TDP is formalized with OB01: to help delay memory loss for the patient's daily tasks. When the patient becomes unsatisfied with the settings of the robot or agenda, he/she can ask the caregiver to do some adjustments, such as highering the volume, changing the music, etc. If the caregiver finds the requirement reasonable, proper changes will be done to the robot. The caregiver can also choose to refuse the request as frequent changes to the agenda would cause some obfuscation and delay in controlling dementia.
43 43  
44 -The initiation of the quizzes can either be achieved through the patient asking the robot or the robot asking the patient. In the former situation, the robot would always say yes to the request while the patient can choose to reject the quiz in the latter situation. After the robot starts the quiz, the patient will be asked to answer several questions on pairs of music and corresponding tasks. If the patient gives the correct answer, the robot will continue the quiz. If wrong answers are given, the robot will inform the patient of the correct answers.
44 +This design pattern makes it possible for the patient to find a treatment solution that is tailor-made for himself/herself with the professional guidance of the caregiver.
45 45  
46 -This design pattern solves the initial problem by letting the patient think about the connections and repeating the task and music combinations. It also prevents patients from learning wrong associations by correcting them. The process of quiz initiation prevents patients from having to play the quiz while not wanting to, which reduces the annoyance with the robot and music. The robot is able to initiate the quiz and make sure that the patient is reminded of the existence and that the quiz is played periodically.
47 -
48 48  === Interaction Design Patterns ===
49 49  
50 50  To enable communication between the robot and the other actors we need specific design patterns which enable effective communication. The communication between the robot and loved ones is a simple text message notifying the not performing of activities and therefore does not need a design pattern.