Changes for page Ricardo Vogel

Last modified by Laura Ottevanger on 2022/04/05 14:13

From version Icon 5.1 Icon
edited by Ricardo Vogel
on 2022/02/28 12:26
Change comment: Add week 3
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edited by Ricardo Vogel
on 2022/03/01 15:18
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9 9  This weeks lecture may not have been the most relevant to our project, but I did find it very inspiring. Especially the part about "snoezelen" may be interesting for our project, as I feel like animals are perfect for that. My task this week was to finish the personas and use case scenarios. I have done this, and I've also added an activity coordinator persona, as they are also direct users of the system. Through creating these personas we have learned that the system should be low effort for the activity coordinator, so that they can focus on others too, while still allowing for a lot of customization. The coordinator knows the needs of the resident more than the system could. On Wednesday we also worked with the Miro. This was difficult at first, since we didn't have accounts and the free trial took long to confirm, but we ended up being able to execute code on Miro, and we were able to play around with the block system.
10 10  
11 11  == Week 3 ==
12 -This week I worked on the [[design patterns>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Main/Design%20Patterns/]]. First, I made the team design patterns during the lab, and presented them there as well. I made some minor alterations, but overall it is still the same. I also made three interaction design patterns: guiding the human, guiding a human back on a wrong turn, and getting attention. I tried to make the design patterns as general as possible, while still making them applicable for our project. I think the team design patterns really helped visualizing the interaction, and helped us figure out when the human was in charge and when the robot was in charge. The interaction design patterns were a nice way of designing our interaction. The fact that they had to be generalizable helped strip away potential tunnel vision, we weren't just focusing on what our robot dog should do, we were thinking about ways a human can be guided by a robot in general.
12 +This week I worked on the [[design patterns>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Main/Design%20Patterns/]]. First, I made the team design patterns during the lab, and presented them there as well. I made some minor alterations, but overall it is still the same. I also made three interaction design patterns: guiding the human, guiding a human back on a wrong turn, and getting attention. I tried to make the design patterns as general as possible, while still making them applicable for our project. I think the team design patterns really helped visualizing the interaction, and helped us figure out when the human was in charge and when the robot was in charge. The interaction design patterns were a nice way of designing our interaction. The fact that they had to be generalizable helped strip away potential tunnel vision, we weren't just focusing on what our robot dog should do, we were thinking about ways a human can be guided by a robot in general. We also made some nice process with the Miro robot, and the team is setting up the MDK next week.