Design Patterns

Version 5.1 by Ricardo Vogel on 2022/02/24 11:38

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Team Design Pattern

https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png

Interaction Design Pattern

Guiding the human while walking pattern:

  • Walk in front
  • Signal direction, for example by going towards there earlier or looking at the correct direction earlier
  • In case things go wrong, move to guiding human back pattern

Guiding human back pattern:

  • Block where they're going (gently, just standing in their way is enough, not often a need to physically block)
  • When blocking the human, face the correct direction
  • Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect
  • Show anticipation and excitement about the correct path
  • In case the human doesn't notice the robot, use to getting attention pattern

Getting attention pattern:

  • Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl
  • Walk into the humans vision
  • Lights