Design Patterns
Version 5.1 by Ricardo Vogel on 2022/02/24 11:38
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Team Design Pattern
Interaction Design Pattern
Guiding the human while walking pattern:
- Walk in front
- Signal direction, for example by going towards there earlier or looking at the correct direction earlier
- In case things go wrong, move to guiding human back pattern
Guiding human back pattern:
- Block where they're going (gently, just standing in their way is enough, not often a need to physically block)
- When blocking the human, face the correct direction
- Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect
- Show anticipation and excitement about the correct path
- In case the human doesn't notice the robot, use to getting attention pattern
Getting attention pattern:
- Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl
- Walk into the humans vision
- Lights