Wiki source code of Design Patterns

Version 5.1 by Ricardo Vogel on 2022/02/24 11:38

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Ricardo Vogel 3.1 1 //Note: This page doesn't allow for attachments or comments, leave comments for this somewhere else//
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Ricardo Vogel 4.1 3 === Team Design Pattern ===
Ricardo Vogel 3.1 4 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]]
Ricardo Vogel 4.1 5
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7 === Interaction Design Pattern ===
Ricardo Vogel 5.1 8 Guiding the human while walking pattern:
9 * Walk in front
10 * Signal direction, for example by going towards there earlier or looking at the correct direction earlier
11 * In case things go wrong, move to //guiding human back pattern//
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13 Guiding human back pattern:
14 * Block where they're going (gently, just standing in their way is enough, not often a need to physically block)
15 * When blocking the human, face the correct direction
16 * Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect
17 * Show anticipation and excitement about the correct path
18 * In case the human doesn't notice the robot, use to //getting attention pattern//
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20 Getting attention pattern:
21 * Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl
22 * Walk into the humans vision
23 * Lights