Wiki source code of Design Patterns
Version 5.1 by Ricardo Vogel on 2022/02/24 11:38
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3.1 | 1 | //Note: This page doesn't allow for attachments or comments, leave comments for this somewhere else// |
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4.1 | 3 | === Team Design Pattern === |
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3.1 | 4 | [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]] |
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4.1 | 5 | |
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| 7 | === Interaction Design Pattern === | ||
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5.1 | 8 | Guiding the human while walking pattern: |
| 9 | * Walk in front | ||
| 10 | * Signal direction, for example by going towards there earlier or looking at the correct direction earlier | ||
| 11 | * In case things go wrong, move to //guiding human back pattern// | ||
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| 13 | Guiding human back pattern: | ||
| 14 | * Block where they're going (gently, just standing in their way is enough, not often a need to physically block) | ||
| 15 | * When blocking the human, face the correct direction | ||
| 16 | * Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect | ||
| 17 | * Show anticipation and excitement about the correct path | ||
| 18 | * In case the human doesn't notice the robot, use to //getting attention pattern// | ||
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| 20 | Getting attention pattern: | ||
| 21 | * Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl | ||
| 22 | * Walk into the humans vision | ||
| 23 | * Lights |