Changes for page Design Patterns

Last modified by Laura Ottevanger on 2022/04/05 14:03

From version 5.1
edited by Ricardo Vogel
on 2022/02/24 11:38
Change comment: There is no comment for this version
To version 4.1
edited by Ricardo Vogel
on 2022/02/24 11:26
Change comment: There is no comment for this version

Summary

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Content
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5 5  
6 6  
7 7  === Interaction Design Pattern ===
8 -Guiding the human while walking pattern:
9 -* Walk in front
10 -* Signal direction, for example by going towards there earlier or looking at the correct direction earlier
11 -* In case things go wrong, move to //guiding human back pattern//
12 -
13 -Guiding human back pattern:
14 -* Block where they're going (gently, just standing in their way is enough, not often a need to physically block)
15 -* When blocking the human, face the correct direction
16 -* Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect
17 -* Show anticipation and excitement about the correct path
18 -* In case the human doesn't notice the robot, use to //getting attention pattern//
19 -
20 -Getting attention pattern:
21 -* Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl
22 -* Walk into the humans vision
23 -* Lights
8 +...