Changes for page Design Patterns
Last modified by Laura Ottevanger on 2022/04/05 14:03
From version 5.1
edited by Ricardo Vogel
on 2022/02/24 11:38
on 2022/02/24 11:38
Change comment:
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To version 3.1
edited by Ricardo Vogel
on 2022/02/24 11:26
on 2022/02/24 11:26
Change comment:
There is no comment for this version
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... ... @@ -1,23 +1,3 @@ 1 1 //Note: This page doesn't allow for attachments or comments, leave comments for this somewhere else// 2 2 3 -=== Team Design Pattern === 4 4 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]] 5 - 6 - 7 -=== Interaction Design Pattern === 8 -Guiding the human while walking pattern: 9 -* Walk in front 10 -* Signal direction, for example by going towards there earlier or looking at the correct direction earlier 11 -* In case things go wrong, move to //guiding human back pattern// 12 - 13 -Guiding human back pattern: 14 -* Block where they're going (gently, just standing in their way is enough, not often a need to physically block) 15 -* When blocking the human, face the correct direction 16 -* Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect 17 -* Show anticipation and excitement about the correct path 18 -* In case the human doesn't notice the robot, use to //getting attention pattern// 19 - 20 -Getting attention pattern: 21 -* Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl 22 -* Walk into the humans vision 23 -* Lights