Changes for page Design Patterns
Last modified by Laura Ottevanger on 2022/04/05 14:03
From version 2.1
edited by Ricardo Vogel
on 2022/02/24 11:22
on 2022/02/24 11:22
Change comment:
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To version 5.1
edited by Ricardo Vogel
on 2022/02/24 11:38
on 2022/02/24 11:38
Change comment:
There is no comment for this version
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... ... @@ -1,1 +1,23 @@ 1 -Test? 1 +//Note: This page doesn't allow for attachments or comments, leave comments for this somewhere else// 2 + 3 +=== Team Design Pattern === 4 +[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]] 5 + 6 + 7 +=== Interaction Design Pattern === 8 +Guiding the human while walking pattern: 9 +* Walk in front 10 +* Signal direction, for example by going towards there earlier or looking at the correct direction earlier 11 +* In case things go wrong, move to //guiding human back pattern// 12 + 13 +Guiding human back pattern: 14 +* Block where they're going (gently, just standing in their way is enough, not often a need to physically block) 15 +* When blocking the human, face the correct direction 16 +* Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect 17 +* Show anticipation and excitement about the correct path 18 +* In case the human doesn't notice the robot, use to //getting attention pattern// 19 + 20 +Getting attention pattern: 21 +* Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl 22 +* Walk into the humans vision 23 +* Lights